VanderLegion
First Post
Vander darts forward through the gap opened up by Mythra's blast toward the retreating werewolf, then vanishes, reappearing in the wolf's shadow.[sblock="actions"]Move: to K9
Minor: Fallen Needle: move to H10
Free: Assassin's Shroud on F1
Standard: Inescapable Shadow vs F1 - Teleport to C12 then attack. 1d20+9=19 (shows 17, forgot to count the combat advantage from F1 running). Does the cover from being in the forest count against melee as well? If so then my attack goes back to a 17 and misses, if not then it hits for 2d8+7+1d6 = 23 damage.[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13
Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)
Vitality
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 5/7
Action Points: 0/1, Second Wind: unused
Languages:
Common,
Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5
Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]
Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)
Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)
Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
Minor: Fallen Needle: move to H10
Free: Assassin's Shroud on F1
Standard: Inescapable Shadow vs F1 - Teleport to C12 then attack. 1d20+9=19 (shows 17, forgot to count the combat advantage from F1 running). Does the cover from being in the forest count against melee as well? If so then my attack goes back to a 17 and misses, if not then it hits for 2d8+7+1d6 = 23 damage.[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13
Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)
Vitality
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 5/7
Action Points: 0/1, Second Wind: unused
Languages:
Common,
Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5
Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]
Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)
Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)
Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]