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[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

Vander darts forward through the gap opened up by Mythra's blast toward the retreating werewolf, then vanishes, reappearing in the wolf's shadow.[sblock="actions"]Move: to K9
Minor: Fallen Needle: move to H10
Free: Assassin's Shroud on F1
Standard: Inescapable Shadow vs F1 - Teleport to C12 then attack. 1d20+9=19 (shows 17, forgot to count the combat advantage from F1 running). Does the cover from being in the forest count against melee as well? If so then my attack goes back to a 17 and misses, if not then it hits for 2d8+7+1d6 = 23 damage.[/sblock][sblock="Stats"]Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 35/35, Bloodied: 17, Surge Value: 8, Surges Left: 5/7
Action Points: 0/1, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: Eagle Claw Strike (Standard/Move), [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 

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Two wolf fall under the group attacks and the werewolf is killed by Vander.

But Vander put himself in a vulnerable position. The wolf north of him move through the wood and charge him, but his ki focus save him from the maw of the beast, but he is unable to avoid the one coming behind.

He is then targeted by the two Gnolls. One see his arrow lost in the wood, but the second mortally wounds Vander.

[SBLOCK=OOC][MENTION=78756]Son of Meepo[/MENTION]: I assume Ghourra will accept the healing of Zelgar.[/SBLOCK]

[SBLOCK=Mechanic]
Ghourra: Kill W4.
Deimos: Hit W2, W3 and Ghourra
Bellegon: Hit W2 only
Mythra: Kill W2. Push W1 and W3.
Vander: Kill F1

Khazin:
Move: Walk to O13
Minor: Oath of Enmity on H2
Standard: Avenging Shackle vs Will on H2 (1d20+6=20, 1d8+4=10) Hit for 10 and slowed.

Zelgar:
Minor: Healing Word on Ghourra (1d6=2) Ghourra spent 1 HS and heals HSV +2.


Dire Wolf 1
Move: Walk to C6-D7
Standard: Charge to C10-D11 => Bite vs AC on Vander (1d20+12=21, 2d8+4=16) Miss, thanks to concealment from his Transcendent Abduction Ki Focus

Dire Wolf 3
Move: Walk to C13-D14
Standard: Bite vs AC on Vander (1d20+12=21, 2d8+4=16) Hit for 16 damages.

Hunmaster 1
Standard: Longbow vs AC on Vander (1d20+10=11, 1d10+13=20) Miss

Hunmaster 2
Standard: Longbow vs AC on Vander (1d20+10=22, 1d10+13=20)
[/SBLOCK]

[SBLOCK=Map]Map

Bush and trees: They are difficult movement and give cover.

Gallows: The gallow is 5 feet above the ground. You can crawl under, but it is difficult movement. You can climb on it easily enough (DC 10 Climb) or you can use the stairs (indicated by the arrow)

Stone Wall: The stone wall surround a graveyard. Crossing the stone wall is a difficult movement. They can give cover.

Graveyard: No grave have been identified. They are only pile of moved earth. The criminals that are hanged here have no pity from their executionners.[/SBLOCK]

[SBLOCK=Stats]
Bellegon: HP 55/55; THP 0; HS 6/7; AP 1;
Deimos: HP 33/48; THP 0; HS 5/8; AP 1; Prone;
Ghourra: HP 43/52; THP 0; HS 8/10; AP 1;
Khazin: HP 45/45; THP 0; HS 8/8; AP 0;
Mythra: HP 46/46; THP 0; HS 8/9; AP 1;
Owlbear: HP 23/23; THP 0;
Vander: HP -1/35; THP 0; HS 5/7; AP 0; Prone; Dying; Werewolf Moon Frenzy Stage 1

Zelgar: HP 46/47; THP 0; HS 8/9; AC 20; F 18; R 17; W 18; Werewolf Moon Frenzy Stage 1

Gnoll Huntmaster 1: HP -20; AC 19; F 17; R 18; W 15;
Gnoll Huntmaster 2: HP -10; AC 19; F 17; R 18; W 15;

Dire Wolf 1: HP -21; AC 19; F 18; R 17; W 16;
Dire Wolf 3: HP -22; AC 19; F 18; R 17; W 16; Cursed; Bloodied[/SBLOCK]
 

Deimos Vrago, Tiefling Wizard (Mage) 7

Feeling still a bit stupid for getting himself surrounded, Deimos is eager to help the fallen
Vander. Stepping forward ones again, he conjures a fiery blast to burn the remaining wolves. Basic magic, but enhanced by his infernal blood.

[sblock=OOC]

move: to O7 (stood up with his move action in the last round)
standard: Scorching Burst on E12
hit both for 9 fire damage (min roll :( )

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range/ not if weakened)


[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 33 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:12 Surges per day: 5 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
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Ghourra let Zelgar's healing wash over her as she stride forward towards the pack.

"You all need to stay on feet longer. How do you expect to fight from ground?"


She then channels the radiance of Dol Arrah to wash away some of Vander's Wounds before tossing her weapon at one of the wolves, opening a gash in its side.

[sblock=Actions]Move: H11
Minor: Healing Word (2d6=8)
Standard: Paint the Bulls-Eye (1d20+12=29, 2d6.minroll(2)+4=13) (HIT)[/sblock]

OOC: Turn Summary
Vander spends a healing surge and is at 16/35 hit points. Vander gains a +2 to attack rolls until the end of Ghourra's next turn.
Dire Wolf 1 is hit for 13 damage. Ghourra's allies gain a +4 power bonus to damage rolls against Dire Wolf 1 until the start of her next turn.


[sblock=Ghourra's Stats]Ghourra Gravedigger - Mul Cleric-Warlord 6
Passive Perception 26, Passive Insight 23
AC 25, Fort 20, Reflex 14, Will 19
HP 43/52, Bloodied 26, Surge Value 13, Surges 8/10
Speed 5, Initiative +3
Action Points: 0, Second Wind []
At-Will Powers: Brand of the Sun, Paint the Bulls-Eye
Encounter Powers: Healing Strike [x], Martial Doom [x], Guardian's Counter [], Incredible Toughness [], Inspiring Word [x], Healing Word [x], Rousing Words [], Healer's Mercy []
Daily Powers: Inspiring Shot [], Weapon of Astral Flame [], Dwarven Thrower Weapon [x], Dwarven Armor[]
[/sblock]

[sblock=Immediate Actions]If Ghourra is damaged while bloodied, she will take an immediate interrupt to being damaged to use Resilience of Stone, spending her second wind (and a second healing surge due to her Cloak of the Walking Wounded). If unable to take immediate actions, she will instead use her Dwarven Armor as a free action when hit by the attack.[/sblock]
 

The drow rushes forward coming to the gathering of wolves. He calls darkness from below and as shadow falls over one of the wolves harrying Vander, other shadows come out of the ground and grab at the wolf bringing him to ground. Great beast lies down with a sigh and never rises again.

[sblock=Actions]
Move: H11, gain shadowwalk
Minor: Curse W1
Standard: Spiteful Glamour vs Will (W1); psychic damage; curse (1d20+9+2=22, 1d8+6+3+4+1=21, 1d6=3) - total 24 damage, should be dead assuming W1 and W3 have the same number of hp, aura goes up to 4

OOC: Note that link says W3 instead W1 by mistake, but +4 from damage from Ghourra is included and intent was to curse and attack W1, don't know why I wrote 3 :(
[/sblock]

[sblock=Bellegon Stats]
Bellegon Darksun
STATUS: Shadowwalk concealment
CURSED: H3, F1; W2; W3; W1
AURA: 4
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 55/55 Bloodied 27, Surge Value 13, Surges 6/7
AC 20; Fortitude 15, Reflex 18, Will 19
0/1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 3/5 charges

Acrobat boots: at-will: stand up as minor

[/sblock]
 
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Use tactics! Mythra shouts, blasting a nearby group of enemies with a cloud of ice.

[sblock=actions]
Move:
Owlbear:O6

Standard: Chilling Cloud Burst 1 D9.
rolls
H1: 21 vs fort, hit 5 cold damage, -2 to hit EONT
W1 14 vs fort miss
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 46/46hp, Bloodied 23, Surge Value 11, Surges 9/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation
[/sblock]
[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

[/sblock]
[sblock=Young Owl Bear]
Hp: 15/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
 

"No plan survives the contact with the enemy, elf. And tactics is overrated. Blast them appart before they get to you."

smirks the warlock, biting the wizard.
 

Vander stands and strikes out at the remaining wolf with a flurry of attacks, killing it.[sblock="actions"]Move: Stand Up
Standard: Eagle Claw Strike vs W3 Fort- 1d20+9=19 Hit for 14 damage and W3 takes a -3 penalty to armor till the end of vander's next turn.
No Action: Flurry of blows vs W3 - 8 damage, should kill it.[/sblock][sblock="stats"]
Vander Legion Male Human Monk/Assassin
Initiative: +6, Passive perception: 18, Passive Insight: 13

Defenses:
AC: 19, Fort: 17, Reflex: 18, Will: 14 (12 after -2 from moon frenzy)

Vitality
HP: 16/35, Bloodied: 17, Surge Value: 8, Surges Left: 5/7
Action Points: 0/1, Second Wind: unused

Languages:
Common,

Basic Attacks:
Melee Basic Attack: +8 vs AC - Transcendent Ki Focused Spear 1d8+6
Ranged Basic Attack: +10 vs AC - Transcendent Ki Focused Shuriken 1d4+5

Powers:
At-Will: Fallen Needle (Standard/Minor), Five Storms (Standard/Move), Executioner's Noose, Assassin's Shroud, Stone Fist Flurry of Blows, Shadow Step
Encounter: [-]Eagle Claw Strike (Standard/Move)[/-], [-]Inescapable Shadow[/-]
Daily: [-]Masterful Spiral[/-], [-]Supreme Flurry[/-]
Item: [-]Transcendent Abduction Ki Focus[/-]

Weapons:
Transcendent Abduction Ki Focus +1
Spear (Main Hand)
Ki Shuriken +1 (Off Hand)

Conditions: Werewolf Moon Frenzy Stage 1 (-2 will)

Transcendent Abduction Ki Focus: Blinking - When Vander hits with a teleportation attack power, he has concealment until the start of his next turn. Reaching - Vander has +1 reach with melee attacks.
Ki Shuriken: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.
Pointed Step Style: When flurry of blows is triggered by an attack made with a spear, one target of it can be up to 2 squares away from Vander[/sblock]
 
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OOC: [MENTION=6676620]VanderLegion[/MENTION]: You miss. You forgot you were prone, giving you a -2 to your attack. W3 is still alive, you want to take that AoO by flying away?
 

OOC: [MENTION=6676620]VanderLegion[/MENTION]: You miss. You forgot you were prone, giving you a -2 to your attack. W3 is still alive, you want to take that AoO by flying away?
OOC: You're right, I forgot I was prone still. Given that, I would have actually used my move action to stand up before the attack as opposed to moving away after. If that's okay, I'll retcon my turn to match. Otherwise, I'll have to think what I would do after missing...
 

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