Estlor
Explorer
Which opens an area of confusion because we already have "Ability Scores." Which (naturally) would have no relation to these other abilities.
For the past two editions, D&D has desperately been trying to get away from the idea of using all sorts of verbiage and resolutions that all do the same thing. It causes a lot of unnecessary confusion. Look at Psionics in 3e for a concrete example of that. They had to waste book space explaining to us that Magic = Psionics in terms of interaction with each other. 4e didn't need to do that because everything was a "Power" which naturally implied equality.
To the person who suggested having a list of martial exploits all martial classes could choose freely from - I agree 100%. One of the biggest gripes I have with 4e is how they have hundreds of powers, dozens of which are mechanically identical and aren't given enough fluff to feel differently. Much better to build the role-oriented nature of the PC into the class and have a shared power list with class-specific kickers.
F'rinstance, why not have a fireball that looks like this:
Fireball (Arcane Attack 5)
Daily * Arcane, Fire, Implement
Standard Action
Area burst 3 within 20
Target: Each creature in burst
Attack: Primary ability score vs Reflex
Hit: 3d6 + Primary ability modifier damage
Bard: Target changes to each enemy in burst.
Sorcerer: Targets hit also take ongoing 5 fire damage (save ends).
Wizard: Targets hit are also dazed until the end of their next turn.
Miss: Half damage.
For the past two editions, D&D has desperately been trying to get away from the idea of using all sorts of verbiage and resolutions that all do the same thing. It causes a lot of unnecessary confusion. Look at Psionics in 3e for a concrete example of that. They had to waste book space explaining to us that Magic = Psionics in terms of interaction with each other. 4e didn't need to do that because everything was a "Power" which naturally implied equality.
To the person who suggested having a list of martial exploits all martial classes could choose freely from - I agree 100%. One of the biggest gripes I have with 4e is how they have hundreds of powers, dozens of which are mechanically identical and aren't given enough fluff to feel differently. Much better to build the role-oriented nature of the PC into the class and have a shared power list with class-specific kickers.
F'rinstance, why not have a fireball that looks like this:
Fireball (Arcane Attack 5)
Daily * Arcane, Fire, Implement
Standard Action
Area burst 3 within 20
Target: Each creature in burst
Attack: Primary ability score vs Reflex
Hit: 3d6 + Primary ability modifier damage
Bard: Target changes to each enemy in burst.
Sorcerer: Targets hit also take ongoing 5 fire damage (save ends).
Wizard: Targets hit are also dazed until the end of their next turn.
Miss: Half damage.