I feel like they just want us to buy new books every 3 to 5 years.
I think there is no getting around this however it doesn't preclude those books from being awesome does it?
I feel like they just want us to buy new books every 3 to 5 years.
Maybe this belongs in a new thread, but I'm curious what you want from BECMI and what to keep from 4E.
For BECMI:
Do you want treasure for XP? The phase combat system? Defensive movement system? Bonus XP for Prime Requisite? Hit Dice? Thief Skills? Saving Throw categories? Differing XP tables for each class? What exactly?
For 4E:
Healing surges? Powers? Rituals? Action economy? Static defenses? Armor system? 1/2 level bonuses? Save Ends effects? Conditions? Grid combat?
I'm just really not sure what a BECMI/4E mashup would look like. They are very different engines.
I think there is no getting around this however it doesn't preclude those books from being awesome does it?
Yeah, probably does belong in a separate thread, as it is an involved discussion. I'll just say this here: In BECMI, the sum is much greater than the parts. That means that the parts can be improved. In 4E, sometimes it is the other way around. That means that there are parts that aren't realizing their full potential.![]()
I'm no Game Theorist, but for me it's more about feel rather than strict mechanical this or that. And when I say BECMI, it's the RC, since that is a) the first RPG I ever played and b) the second RPG I ever really studied.
4e captures that feel a lot better for me than 2e or 3e did, despite them being much closer to it mechanically.
I'm no Game Theorist, but for me it's more about feel rather than strict mechanical this or that. And when I say BECMI, it's the RC, since that is a) the first RPG I ever played and b) the second RPG I ever really studied.
4e captures that feel a lot better for me than 2e or 3e did, despite them being much closer to it mechanically.