The Fighter gets Action Points. Good for him.
The Hafling has "Lucky" as a racial perk. Good for him.
The Thief gets a "Knack" at level 2 where he gets advantage on a get - basically a limited luck mechanic. Good for him.
Characters in most editions have had daily perks to tap into - even non-magical ones. The big cry-fest over 4th Edition was the idea that Martial characters had Daily Attacks - martial maneuvers they somehow "forgot" how to do for a whole day after they burned them.
- Marty Lund
The Hafling has "Lucky" as a racial perk. Good for him.
The Thief gets a "Knack" at level 2 where he gets advantage on a get - basically a limited luck mechanic. Good for him.
Characters in most editions have had daily perks to tap into - even non-magical ones. The big cry-fest over 4th Edition was the idea that Martial characters had Daily Attacks - martial maneuvers they somehow "forgot" how to do for a whole day after they burned them.
- Marty Lund