If people are super worried about damage on the fighter...

Oversights happen. I on the other hand forgot the fighter's auto-damage for the first 3 or so fights. Not that is mattered, I kept rolling 20s.
 

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But boni is right. We always say boni over here and bonuses sounds kinda dirty :D

And gender neutral I know as ze. Have to use that a lot.
 

The rogue took full advantage of his lurker theme - and rolled 2d20 to hit more often than not - he rarely missed. And when he hit, since he often had advantage (and therefore did an additional d6) he was doing damage almost comparable to the fighter (with the added advantage of being out of melee!)

Question about the rogue, since I haven't played it - Hiding is an Action, am I correct? So in order to get full use of his Lurker theme, he'd have to alternate turns between hiding and attacking, so he'd only attack every other turn. If you're only attacking every other turn, does the extra damage from sneak attack still average out to be better than if you'd just done normal attacks each turn?
 

I don't like your class affecting your hit die. It's confusing. If we want fighters to hit harder, give them more static damage(the X in d10+X), or allow them to use more potent weapons single-handed with no penalty, or add more potent single-handed weapons.

But when we start getting funky stacking bonuses like:
Dwarf: Increase the damage die of your weapon by one size.
Fighter: Increase the damage die of your weapon by one size.

It either makes for two redundant abilities(which are cool on their own right) making Dwarf+fighter a waste of good abilities. Or it pushes things up too high.

Perhaps we could simply give fighters double weapon dice of damage. That'd make combining Dwarf and Fighter a good thing.
Dwarf: Increase the Damage die of your weapon by one size(maz d12).
Fighter: Your attacks deal 2[W] damage instead of the normal 1[W].

But on the whole, changing die types can get confusing fairly quickly, and though I recall it being quite useful in Deadlands to use a certain die type for certain things, I feel that changing the number of damage dice you roll would be less confusing than changing the type.
 

Question about the rogue, since I haven't played it - Hiding is an Action, am I correct? So in order to get full use of his Lurker theme, he'd have to alternate turns between hiding and attacking, so he'd only attack every other turn. If you're only attacking every other turn, does the extra damage from sneak attack still average out to be better than if you'd just done normal attacks each turn?

Against strong opponents it makes sense to hide and get that sneak attack in. Not too much of a difference at first level (still slightly better assuming you have no other way to get advantage). Definitely worth it once you hit 3rd level and your sneak attack dice jump up to 3d6. Of course when you're fighting kobolds and goblins its not really worth it.
 

Question about the rogue, since I haven't played it - Hiding is an Action, am I correct? So in order to get full use of his Lurker theme, he'd have to alternate turns between hiding and attacking, so he'd only attack every other turn. If you're only attacking every other turn, does the extra damage from sneak attack still average out to be better than if you'd just done normal attacks each turn?

Yes hide is an action, so in straight fight the fighter is (and should!) be doing significantly more damage.

This time around, the group was being very sneaky and mobile - so the rogue would had surprise a lot (meaning he could start hidden) and he would tend to take out decent targets first (as opposed to 2 hp cobolds) so the damage showed.

From a strictly math perspective, I doubt the actual damage would be better in a standard melee (as in hit, hit, hit) though it might be with High AC targets. I'll have to work on that!
 

The Fighter using both Surges, and getting a Critical hit on each attack would do 79 points of damage in 2 rounds. While this is highly unlikely...it is an impressive amount damage potential.
 

But boni is right. We always say boni over here and bonuses sounds kinda dirty :D

And gender neutral I know as ze. Have to use that a lot.
I already had this discussion on a different board...

while bonii is wrong, boni is the latin plural of bonus (u-declination) which is also used in German. But in English, it is bonuses.

Hope that helped. ;)
 


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