Stormonu
NeoGrognard
Will you be happy if the game is popular, even if it's not one you'd want to play?
Eh, I'd rather it was a system I liked so I could waste my money on D&D again, but if the game doesn't turn out to be what I like, it can go on it's merry way - I have learned to take up other pursuits/games.
Will you be willing to give it a try to support the D&D brand that has brought so many people years of fun, even if the rules aren't perfect? (And really, have you ever thought any version of D&D had perfect rules?)
I'll give it a try, but if the game isn't to my liking I won't be sticking with it.
And strangely, I did use to think back in the AD&D days that the game was perfect, but I was only about 13...
Do you trust that the game designers are people who love gaming, who want to help others have fun, and who are trying to make a game that best encapsulates what they think the audience wants D&D to be?
I do trust the designers are doing their best, but I recognize they may have superiors who have other priorities, and may induce requirements that may be at odds with the aims of the designers (as may have been the case with Monte).
Do you think that the benefits of having Hasbro's infrastructure to help market, distribute, and sell the game outweigh whatever limitations might be passed down from a corporate level?
Nope, I think that if D&D were in the hands of a smaller company - say the size of Paizo - it would be in much better hands as it would, in part, depend much more on it's customer base than on its corporate infrastructure to slush fund projects.
Will you not begrudge your fellow gamers if they have different tastes than you?
I'll try not to, but sometimes it's hard not to knock something you REALLY don't like - especially when you wish you did.