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D&D 5E With Respect to the Door and Expectations....The REAL Reason 5e Can't Unite the Base

Imaro

Legend
Wishful thinking on your part.

Emirikol actually has a point here. There is a contingent of fans who are fans of "D&D", not necessarily a specific edition. They buy the newest edition and play it because it's D&D and they have brand loyalty. Now the fact that 4e is the latest edition means the brand loyal fans are part of the 4e fanbase and (more than likely) will move on to the next iteration of D&D regardless of it's mechanics or supported playstyle.
 

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LostSoul

Adventurer
You can try anything in any game of D&D and the DM can say whether it works or not. These abilities though are there to illustrate when it is truly effective. Some choices in the game may have been bad. No question. But the entire game is not predicated upon dissociative mechanics.

I don't think that having the DM say if something works or not makes 4E different from any other edition of the game. If you say, "Well, I can't use Comeback Strike when I'm tired," and then later on - before an Extended Rest - you get some magical zap of energy, the DM can rule that you've got an extra use of Comeback Strike.

This is similar to what I have done in my 4E Hack: instead of having Martial Encounter Powers available once per encounter, the player (with DM supervision) creates an game world trigger that must be met for the Exploit to be used. If that trigger is met, the Exploit can be used at-will.

I could do something similar for the Trip rules in 3E: Describe your trip attempt; from that description, the DM determines if you use Str or Dex, if it's an unarmed or weapon attack, the modifiers to the Trip check, and if the target can Trip you in return on a failed Trip check.

If you rely on the DM to associate the mechanics then the DM can associate 4E's mechanics.

However, I agree with the sentiment in this statement: in earlier editions "the entire game is not predicated upon dissociative mechanics." I think there is something different about 4E. I'm not exactly sure why. Could it be the frequency of these dissociated mechanics - that it's easier to imagine what's going on with a 3E Trip attempt vs. wanting to use Steel Serpent Strike again in the same encounter, but not being able to? (I think that's the name of the 1st level Fighter Encounter Power that lets you knock your target prone on a hit.)

For example: I changed the Encounter Exploits in my 4E Hack to rely on Triggers - "Triggered Exploits" - but I left Daily Exploits as they are. The fact that you can't use your Daily Exploit again until you refresh* it never seems to bother anyone. Maybe it's because that's one of the few places dissociated mechanics crop up, and it's easy to ignore. The game is no longer predicated upon dissociative mechanics.

* - Refreshing requires six hours of carousing or completing a Quest. Maybe that puts Daily Exploits into the explicitly metaphysical realm, and that helps us handwave the dissociation?

When you think about multiple daily powers that disappear one at a time, there is no consistent reason for their existence. A trip mechanic is just me trying to get good at tripping. (By the way I never was really all that fond of trip mechanics and would have left that entirely in the improve realm but that is just me).

I agree with the first sentence. Not so much with the second.

Which makes me think that there's something I'm missing about dissociated mechanics. What is it about the Trip rules - which don't really have a connection to the game world, or else they'd be written differently (as above is one such way) - that isn't dissociated, while Daily Powers are?

Maybe:

If the player can make a choice that the PC cannot: Dissociated mechanic.
If the player cannot make a choice that the PC can: Abstracted mechanic.
If the player makes the same choice that the PC does: Associated mechanic.

That would make sense for things like magic: no one knows how you're moving your hands or throwing your bat guano when you cast fireball. You just do. The player wants to cast fireball, the PC wants to cast fireball. Association.
 

Emerikol

Adventurer
The consistent difference you seem to find between abstract and dissociative is that the latter occurs in 4e. Yep, people writing articles critical of 4e, which you despise. That's confirmation bias.

I am critical of it in all games where I see it. Including Pathfinder and 5e. 4e had it in greater quantities.

If you actually went to the recent link I posted you will see that the guys original anti-4e rant has been replaced by a far more even handed description of the dissociative mechanic concept.

You can't put 10 guys in 10 different rooms give them each a test and they all score the same on what is and isn't a dissociative mechanic and then claim it's just emotional bias. I believe wholeheartedly that you could do this and me and the guy that wrote that article would score very much the same. Even with examples from something besides 4e or any version of D&D. You may disagree.

Instead of denying that I have a valid logical viewpoint you should just say that you are not bothered by the same things. My own position does not have to be illogical for yours to be logical. It really is a matter of taste and how dissociative the mechanics can get is up to the individual's taste. But stop with the accusations about how I'm just biased against 4e.

I've stated this before but I will again. I entered 4e totally open to it and eager to play. I even bought the two design books they came out with ahead of the game. I played it. I was totally pro-4e. I argued with others who questioned various theories. I then played the game. I found myself over time finding it too "casual" as you might say. The dissociative mechanics, the martial healing (a separate thing), the uniformity of the classes all got to me. So I stopped playing. But I didn't know exactly why until I came to these boards and read. Then I developed the whole theory of dissociative mechanics on my own and wrote a blog post before I ever saw this other guys article. And my blog pretty much agrees 100% with the other guy. But yeah theres nothing to it.
 

Tony Vargas

Legend
Then I developed the whole theory of dissociative mechanics on my own and wrote a blog post before I ever saw this other guys article. And my blog pretty much agrees 100% with the other guy. But yeah theres nothing to it.
Nothing beyond that you both hated 4e, and both groped around until you found similar rationalizations for it.

Doesn't make those rationalizations valid.

Not saying that you can't hate 4e, just that the bizarre rationales for hating details of it's mechanics don't hold water. And, more importantly, that hating it is no reason to begrudge others who don't hate it the benefits of its ongoing support and development.
 

Tony Vargas

Legend
Emirikol actually has a point here. There is a contingent of fans who are fans of "D&D", not necessarily a specific edition. They buy the newest edition and play it because it's D&D and they have brand loyalty. Now the fact that 4e is the latest edition means the brand loyal fans are part of the 4e fanbase and (more than likely) will move on to the next iteration of D&D regardless of it's mechanics or supported playstyle.
Really, at this point, they're already becoming enthusiastic early-adopters and playtesters of 5e. But, they undoubtedly exist, and 5e can count on them. No matter how bad it may turn out to be.
 

Emerikol

Adventurer
Nothing beyond that you both hated 4e, and both groped around until you found similar rationalizations for it.

Doesn't make those rationalizations valid.

Not saying that you can't hate 4e, just that the bizarre rationales for hating details of it's mechanics don't hold water. And, more importantly, that hating it is no reason to begrudge others who don't hate it the benefits of its ongoing support and development.

You are just wrong here. I can't beat the concept into your head. But it's totally valid. It's not a 'rationale'. It's a description of a style of gamplay that I do not like. I do not like plot coupons/dissociative mechanics/metagame dissonance. Whatever you want to call it. The fact you can't separate this even though it is clearly defined from abstract or realism really is a comprehension problem on your part. The concepts are distinct.
 

Crazy Jerome

First Post
I'd like to congratulate Emerikol on setting a new record, at the time of writing this a mere 58 posts. Sure, he or she stood on the shoulders of giants, but it is nevertheless an impressive achievement. My only question is can he hit the two remaining edition war bits before 100?
 

Emerikol

Adventurer
I'd like to congratulate Emerikol on setting a new record, at the time of writing this a mere 58 posts. Sure, he or she stood on the shoulders of giants, but it is nevertheless an impressive achievement. My only question is can he hit the two remaining edition war bits before 100?

You could give me a hint. ;)

I've been on the WOTC boards for a long time. Just came over here for a change.

It's not surprising that people and in some cases independently arrive at the same conclusions about something. Doesn't matter if it's a game or a car. I do think as I said above that it's indicative that whatever it is bugging us it is something that is distinguishable and real. Arguing whether it should bother us is kind of silly. Things in games that bother you are not by choice. They just do.

I didn't hang on the 4e boards though bashing 4e. I just dropped my DDI subscription and left. I've returned hoping 5e will be a game I like to play. So you can characterize me as an edition warrior but I really wasn't in the 4e wars much and if I had been I'd have been on the 4e side for the first half year probably.

As much as possible, I would like to find ways to reach common ground. I don't believe the martial daily is an essential component for many people. It offers some complexity and variety that is essential. But there may be other ways to get that effect without using a dissociative mechanic. Where not able to compromise though I argue they should side with the majority and at this time I believe that is the non-4e crowd.
 

JamesonCourage

Adventurer
I also generally think it's preferable to describe someone's playstyle in a fashion they accept, rather than one they don't.
I mean no offense by this, but -at least on EN World- would it not be better to largely use GDS terminology, rather than Forge terminology? I know a lot of people tend to use "gamist" and "simulationist" in that context over GNS or its later revision.

Obviously, for conversation with certain posters, using Forge terminology makes sense. But, as far as most posters go on EN World, I'm not sure how many people accept Forge terminology. As always, play what you like :)
 

The thief can attempt it all he wants. He just fails. Perhaps a poor choice of words in the rules. A DM with an ounce of common sense would understand what was intended though. This is unrelated to the discussion.
Oh, if that works for you. The 4E Fighter can use his Daily all he wants. He just fails after the first try.
 

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