Again, they are not stating that there is an absolute uniformity here or that no one can/will/may work outside of this. They are just saying that their concept exists. Not that it is majority or uniform or anything close to it. Under the auspices of that caveat, I'm not sure how it loses steam.
Well, in
Hussar's post, he does indicate that it goes against the character's POV ("Now, this is, from the character's POV, ridiculous"). And, he prefaces that with "Many of the things that a character
might try make virtually no sense from the character's point of view", so he's accounted for it not being all-encompassing. You're right, there.
Of course, they're saying "things can be at odds between character and player" and other people are saying "they don't need to be." So... okay? They're right in that they
can be at odds. Sure. I'm not sure what that proves, exactly. If you're trying to clarify their point, can you do so? Because when people are saying "they don't need to be", they're still being met with resistance. As always, play what you like
The comfort zone issue is to me not one for adventurers. Mostly because adventurers (whether murderhobos or shining heroes).
I'm not sure if something got caught off here (mostly because adventurers what?). I definitely think comfort zone applies. Even people in dangerous situations with do dangerous things because they're more comfortable doing it. I have a close friend (I was the best man at his wedding) who confirms this from the time he spent in Iraq.
And when you mention themed characters you simply illustrate one of the core problems with classic Vancian casting and D&D. Most good systems that encourage a variety of fluff options put in theme rewards.
This is just stating a preference of what a "good system" is, obviously. But, it's like Craft or Perform (non-Bard) in 3.X; a lot of people thought those skills were worth a lot less than other skills, while still others valued them more (yes, more). It's just a matter of what you value in the game (and to some people, that's being a good performer).
The 4e Pyromancer gets +1 damage per tier on fire spells and at level 10 when he casts a fire AoE spell he gets to set the ground on fire. And then there are feats that add to his fire damage. One of the things being a Fire Wizard/Pyromancer means in a well designed system is that you are better than most other people are with fire spells. So picking more fire spells is a smart move - it's building on your strength.
I have no objection to this type of design.
A classic 1e-3e wizard on the other hand doesn't get to do this. A fireball is a fireball whether cast by an illusionist or an evoker. (OK, so the specialist 3.5 Evoker can gain a couple of points of DC for evocation magic, but this applies equally to lightning bolts).
There is no significant reward for such specialisation and the Vancian system encourages the opposite.
The reward is for the character concept (including personality) matching what you want. That is, your character is mechanically expressed in a way that matches what you want (a Wizard with fire spells), and that makes you happy. The bonus damage is gravy, but it's secondary to having your character be expressed the way you want them to. Mind you, gravy is good, so it's why I have no objection. But, again, the reward for themed characters is that the player gets what he wants, whether it's optimized or not.
My comment was on making a character who had a mindset that was different from "most optimized [or pragmatic] actions are the best." And I think that's how the majority of humans behave on many issues. Certain issues (like getting out of work

), people can be pretty efficient in. In a lot of other activities, that's not how it works, though.
Then again, I also get my thought-wires crossed when I start to move beyond "adventurer" or "heroic fantasy" and other people don't. I wouldn't consider most characters in
Song of Ice and Fire adventurers or involved in heroic fantasy, but I'd like to make characters with similar motivations (or capabilities). But, while related, that's probably an entirely different discussion. As always, play what you like
