I wonder why Justin Alexander has never raged against the dastardly, inherent nature of balancing meta-agenda with NPC "inhabitance" as a DM/GM. Perhaps he just PCs as it would seem that as DM he would be hoist with his own petard. Or perhaps, maybe just as likely, his finding of "dissociation" as unpalatable only runs downstream (with the DM being upstream). This may be likely as it seems that a decent number of folks feel that the job of a PC is to steadfastly "inhabit" the PC in 1st person while putting a magnifying glass at all stimulus and demanding transparency of premeditated rationale to confirm internal consistency for stuff they want to be "physically coherent"...and seemingly putting blinders on for stuff that they don't realize is inconsistent/incoherent...or they don't care if it is inconsistent/incoherent...or its inconsistency/incoherency is "charming" or a "Legacy" issue and thus, they're ok with using post-hoc justification there.
I don't know. Its all maddening to me. Hence why I took the red pill and climbed out of the rabbit hole.
It's not that 4e has zillions of metagame "artifacts" poking through the shingles and no other D&D edition does. It's (as I've said before in other threads), it's that the most visible, obvious metagame mechanics (AEDU and the powers system) differ in degree, nature, frequency, kind, and principle from prior editions, thus making them that much more scrutinized. If I were to pinpoint the most glaring change, it would be in kind and frequency---the powers system makes the metagame aspects of 4e jump straight to the forefront,
in actual play, in the heart of the action. They're just obviously, natively there.
I know Hussar is on record as saying that 4e is "under the surface" much closer to 3e than 3e is to 1e, but based SOLELY on the 4e system as presented in the initial 3 core rulebooks, I don't know how anyone can really make that claim. Yeah, it's roll d20 and get the highest number possible, but the entire baseline "structure" for class development is nothing like 3e. How many GMs have gone on record on these forums saying that they could convert 80-90% of characters from 1e up to 3e without much difficulty, but had to start over with 4e? Even pemerton freely admits that the kind of D&D he plays / GMs is not anywhere explicitly "defined" within the core 4e rulebooks; it's taken lots "shaking up" with input from other sources.
And yes, to some degree people who have played prior editions have learned to just gloss over the metagame inconsistencies.....but then they've been around long enough for the "glossing over" to take hold, and players and GMs have oodles and oodles of advice and house rules on how to hammer down the "proud nails."
Believe me, though, I totally get the frustration with 3e not just mechanically, but in terms of coherency. I think my recent frustration with 3e and Pathfinder came from the fact that I wanted those rule sets to be
internally consistent as stand-alone entities. But 3e was never meant to be "internally consistent" as a stand-alone; it's meant to be internally consistent with the D&D family of RPGs. D&D 3e is waaaaay better when it doesn't have to be "D&D," but can just be a great fantasy RPG (Fantasy Craft).
As far as "taking the red pill," I'm definitely off the 3.x / Pathfinder bandwagon. They're good systems, but are too beholden to "being D&D" for my taste anymore. They don't intersect with what I'm really looking for in a fantasy RPG to make them my preferred system(s). I just found that 4e wasn't my next "go to," and went a different direction entirely.
At this point, my problem with 4e isn't that I don't rationally understand its merits, or logically recognize what it improves over 3e. It's that deep down, I just don't "grok" 4e's style of fantasy RPG. I wouldn't even know how to begin mixing the metagame constructs with what I consider "classic D&D tropes." Now, take me out of D&D and throw me into FATE (Legends of Anglerre) and I TOTALLY GET how narrative metagaming works....but it's not trying to be D&D.
Anyway, sort of rambling now, so I'm off.
