Olgar Shiverstone
Legend
Armor appears a bit better separated to me ... light and medium armor are now essentially equal assuming a maxxed Dex for the armor type, though I think there should be at least one more mundane choice in light armor. Though now it's Heavy that gets outclassed ... ringmail looks to need a 1-point bump to keep from being strictly outclassed by studded leather, though chain might be right for the price. I think they'll have to still play with the mechanics a bit because balancing things by purchase price only works for the first 2-3 levels of the game unless the DM is really keeping coin and equipment wealth in hand. Perhaps give Heavy a +1 max Dex?
Weapons seem fine except I think they've missed the opportunity for more separation (throw in a few 2d6 or 2d4 weapons, or return things like greatsword to their roots). And I suspect they are missing a few more "special" labels on the table ... otherwise why take a Bastard Sword (two handed, 1d10) over a Greatsword (two handed, 1d12).
Though weapons seem to get the shaft compared to spell damage (see other thread).
Weapons seem fine except I think they've missed the opportunity for more separation (throw in a few 2d6 or 2d4 weapons, or return things like greatsword to their roots). And I suspect they are missing a few more "special" labels on the table ... otherwise why take a Bastard Sword (two handed, 1d10) over a Greatsword (two handed, 1d12).
Though weapons seem to get the shaft compared to spell damage (see other thread).