Even 4e absolutely can not be matched by older games.
Who says so?
Beyond your own opinion of course.
Even 4e absolutely can not be matched by older games.
I think you are using "scene framing" to describe something different from me.Re scene framing - as a device, scene framing works well in storygames - narrativist games centred on group story-creating. One of the players gets to frame the scene, then the group or a subset participate to resolve it.
Scene framing by the GM occasionally works well in RPGs, most obviously in 'kicking off' an adventure, where the GM can reasonably set the start conditions, but leave the resolution open. But as a default mode of play it leads to linear adventures that can often feel railroaded. Some players are happy to follow a '90's-style linear storypath to its pre-written conclusion, but I'm not, and when 4e or other RPGs trend that way I don't like it.
I don't hate MMOs. I played WOW for a long time before getting bored with it. I suppose world flavor inspiration wouldn't be that much different than what one could get from another medium.
Gameplay/mechanical structure is just too different a beast to be useful, unless the actual goal is to create an MMO game on the tabletop. In that case inspiration from such sources would kind of be required in order to get it right.
Really?
Go talk to MMO developers, and ask them where they found inspiration for their gameplay and mechanical design choices. Many of them will (and have in the past) cited tabletop roleplaying as inspiration - and well they should!
Similarly, a lot of people have found that using MMO (and modern video games in general) as inspiration in tabletop RPG design bears delicious fruit. Mike Krahulik, of Penny Arcade, came up with a number of interesting set pieces based on video game mechanics - combat between floating planetoids, a la Mario Galaxy; a system where players effectively "roll" for their own loot by selecting from a physical pile, just as you would in MMOs; and an encounter set up around a classic laser-and-mirrors puzzle, straight out of games like Portal, The Elder Scrolls, etc.
It's silly to act like tabletop roleplaying games and MMOs are nothing alike. They have far more similarities than differences, and the coldest of facts is this: innovation in the realm of MMOs and video games is progressing at a pace that massively outstrips that of tabletop RPG innovation. Ignoring that because of an arbitrary (and willfully ignorant) belief that there is nothing to be gained by looking at that sphere of entertainment media is pointless.
I agree with some of this.
However, I also feel it is important for designers to realize that there are vastly different things I want out of a tabletop game than a computer game. Yes, there are similarities between mmorps and tabletop rpgs. However, there are also differences, and I feel those differences are just as important (if not more) than the similarities.
Could you be a bit more specific? I honestly don't play MMO's (other than a few brief stints here and there and a couple of turn based online games which I don't think counts) so, from my rather uniformed view, I'm not seeing very large differences.
Could you be a bit more specific? I honestly don't play MMO's (other than a few brief stints here and there and a couple of turn based online games which I don't think counts) so, from my rather uniformed view, I'm not seeing very large differences.
Other than the obvious ones like technological limitations on choices and the like of course.
Could you be a bit more specific? I honestly don't play MMO's (other than a few brief stints here and there and a couple of turn based online games which I don't think counts) so, from my rather uniformed view, I'm not seeing very large differences.
Other than the obvious ones like technological limitations on choices and the like of course.
I agree with some of this.
However, I also feel it is important for designers to realize that there are vastly different things I want out of a tabletop game than a computer game. Yes, there are similarities between mmorps and tabletop rpgs. However, there are also differences, and I feel those differences are just as important (if not more) than the similarities.
It's silly to act like tabletop roleplaying games and MMOs are nothing alike. They have far more similarities than differences, and the coldest of facts is this: innovation in the realm of MMOs and video games is progressing at a pace that massively outstrips that of tabletop RPG innovation. Ignoring that because of an arbitrary (and willfully ignorant) belief that there is nothing to be gained by looking at that sphere of entertainment media is pointless.