Elements of CS dice may be dissociated, but I don't think Trip is. When you spend CS dice to Trip, your guy is trying to trip his target - that's the connection to the game world. It's abstract because we don't know (or care - that is, it's not important to resolution) how he's doing the tripping.
It's nonsensical for the reasons you give, but that doesn't mean it doesn't have a pre-packaged connection to the game world.
But, that's not the dissociated part. Why is it, when I trip someone, I can ONLY trip one person per round, no matter what? AND, if I trip someone, I can never, ever hit someone as hard as I possibly can. Until six seconds later, when I can.
The only difference is the refresh rate.
I really can't agree with that assessment at all. The CS dice throttle how much a PC can do at one time but don't prevent him from trying a move multiple times (successfully). AEDU does prevent it. That's a key difference.
It certainly does prevent him from trying a move multiple times. You cannot, ever, hit someone as hard as you can AND trip someone in the same round. No matter what.
At 5th level, I can exceed the normal damage a weapon does and knock them down. That seems pretty good to me. Why exactly is this dissociated? I can choose to try for a knockdown each and every round if I want and may succeed each time if my results are good enough. That's not dissociated. Are you saying that because I can't expend all of my CS dice on both damage and one on knockdown it's dissociated? I don't think I really agree with that. Some of my effort in knockdown has to go toward hitting the target right so that I do knock him down even if I don't outright kill or KO him. By comparison, there may be alternate ways to do extra damage to a target without increasing my chances of knocking him off his feet. The trade off is abstract but I don't think it's particularly dissociative.
Nice way to change the scenario. My point is, no matter how many CS dice you have, you cannot spend them on damage and tripping. Why not? Why can I only trip someone if I hold back on attacking him.
Note, I will only be attacking one target here. There's no provision at the moment, for me to gain additional actions. So, no matter what, I cannot hit someone as hard as I can and knock them off their feet. Doesn't matter if I'm 1st level or 20th.
But, like I said, we'll do all sorts of mental gymnastics to show how anything non-4e is easily associated. I mean, the same argument you give here applies EQUALLY to AEDU attacks.
My problem with the overnight healing is I find it changes the game for the worse. It removes an important decision point for the players - whether or not to withdraw from the encounter zone completely to recover. I think the game's much better and has more texture when it has a recovery time of more than one long rest.
Yup, tap dancing. I mean, it's been shown how many times how ridiculously easy this is to adjust. Heck, Next has the rules BAKED RIGHT IN. Is that all 4e required? A paragraph saying, "Hey if you want a slower healing rate, don't give them full HP after a full rest, just give them X healing surges back"? Really? Yet, 5e gets the pass and 4e doesn't.
I'd say it's also the U. I don't really see why some of those utilities are encounter/daily other than to for metagame reasons. Why can my rogue only tumble once an encounter? Game balance BS as far as I'm concerned.
As far as Essentials go, too little too late. 4e had already lost me for good.
So, fans complain about a missing mechanic, the developers give them EXACTLY what they want, but, screw them? So, why bother in the first place? I mean, we're talking what, two years? Maybe? From the time 4e is released until Essentials?
Why on earth would any game company court you then? They fixed the problem. They should you exactly how, within the context of the AEDU system, you can create characters that fit perfectly with your playstyle. Never mind that you could simply have done it yourself, the same way that we did every other edition of D&D.
So what happens if Next isn't precisely what you want? You spend the next four or five years bitching and moaning about how 5e isn't really the right game and if they'd just listen to you, they'd get you back as a customer?
