That doesn't fit what I see though. If I understand correctly, the choice of applying an ability score to various modifiers has made it even easier than previous editions to have dump stats, and I would argue that balance between the six ability scores is fundamental to the game and far more important than balance between classes and races.
The game has more balanced ability scores. Now, every ability score is worthy to have to some class, because all of them work to attack. There's nothing in the new edition that make having dumpstats more interesting from a optimization point of view than it was in 3e. Nothing. The difference is now, as a Wizard, I can opt to dump Wisdom instead of Charisma, if I want so, because Charisma works for Will defense too. That does not make "dump stats" more interesting, or better. It just made all abilities equally important and equally easy to dump (ie: balanced)
And classes got secondary stats for riders, which make people having something extra to think about when buying their stats. A fighter, for example, benefit not only from STR and CON, as in 3rd edition, but also from Dexterity (if he is going to use swords, flails or spears), or Wisdom (for OA).
Balance between monsters and PCs has been substantially reduced by 4e's encounter based design approach; the monsters might be balanced over the course of an average encounter with an average party, but are far, far less balanced overall.
This makes me scratch my head. If the monsters are more balanced over the course of an average encounter, and the monsters do not survive an encounter, per definition, how are they less balanced overall?
I think you might want to try other word there. Maybe they aren't
organical. Or even
fun. But if they are more balanced in a encounter, then they are more balanced overall. Because overall, the point of monsters is to provide an encounter.
They also work to fill the world with plots, and to make immersion possible. And maybe 4e monsters do not work (for you) in those matters. But if they are balanced, they are balanced.
And, if the 4e forum is any indication, munchkinism isn't exactly dead either.
It is not. That doesn't mean the game isn't balanced, though. Mutual Assured Destruction in the Cold War was munchkinism, yet it was balanced.
The point of 4e balance is not that you have made impossible to build strong characters. The point of 4e balance is that you can make a strong build character *with any class*. Which is vastly different to 3e, where you only had the option to build strong build character with tier 1 spellcasters. Everyone else just played in a minor league. Sure, they could be better than average in that minor league. But the best Center in Woman NBA is no match to Dwight Howard, and at the end of the day, an optimized 3e fighter was, still, a woman playing in the men's NBA of God Wizards and CODzillas, from an optimizing point of view.