Mustrum_Ridcully
Legend
Quintuple Post, Johny5D5D5D5D?
Quintuple Post, Johny5D5D5D5D?
Modular though GURPS is, though, it only really does one "style". The modules add worlds, physical environs, genre concepts and so on - but you still end up playing the "GURPS style". Not that this is a bad thing - it's a fun style; sort of real-ish world simulation with genre elements. But it's why it is limited when it comes to genres like superheroes - the style really doesn't fit the genre well.You could do the TV series "Heroes" in GURPS OK, but "Superman" or "X Men" don't really work so well*.I do not expect 5E to be on the same level of modularity as GURPS. However, I did point to the Dungeon Fantasy line because it is a particular product line which is meant for a certain genre of game. It takes a modular system and distills it down into parts which are better suited for that genre/style.
I've spent some time lurking recently at RPG.net, and if that community's any indication...
Modular though GURPS is, though, it only really does one "style". The modules add worlds, physical environs, genre concepts and so on - but you still end up playing the "GURPS style". Not that this is a bad thing - it's a fun style; sort of real-ish world simulation with genre elements. But it's why it is limited when it comes to genres like superheroes - the style really doesn't fit the genre well.You could do the TV series "Heroes" in GURPS OK, but "Superman" or "X Men" don't really work so well*.
Frankly, I'm sceptical that multiple actual "styles" can be done in one system - however modular. But for genre elements and colour added to a core system with it's own distinct style? Sure - take lessons from GURPS.
*: Just as an aside, I think the 4e systems could do a cracking job of a superheroes setting - even the 'levels' stuff works just fine for stuff like the "school for gifted youngsters"!
Well, there you may well have a point. I didn't pay much, if any, attention to the advertising for 4e; I just got the initial boxed start set (original KoTS) and found it was a game just like we had been playing in place of D&D for years - only done professionally!I do feel 4E was a good game. However, I'm not so sure it was necessarily good at being the game it was advertised to be.
I think you're putting a bit too much weight on "story" here - I think [MENTION=58416]Johnny3D3D[/MENTION] is talking more about story elements - fictional content - than story in the sense of plot.My objection to the game designer going hard on marrying mechanics to story is that 90% of the time, I'm utterly unimpressed with the story half of the marriage.
I think you're putting a bit too much weight on "story" here - I think @Johnny3D3D is talking more about story elements - fictional content - than story in the sense of plot.
So, for example, if in the fiction a door is tough, then in the mechanics it should be hard for anyone but Hercules to knock it down. In other words, the mechanics should reinforce rather than undermine the basic claims being made in the fiction.
This is certainly what I've had in mind in agreeing with him.
I miss the forest shade,
You took me there, the promise I made,
To never leave the dark so deep.
Safe and soothing, yet I fear,
As I recall and now reflect,
I see it's safer to connect,
To the daylight.
Oh, the daylight. (Light.)
I once built (or, rather, tried to build) a scenario around Bob Dylan's "Isis" - I was particularly taken by the image of the pyramids embedded in an ice, and of a body that they're trying to find.I once built an entire adventure around that.