D&D 4E My first taste of 4e, and what it means for 5e.

FYI, I'll be playing again this Friday, so I'll keep people updated on this thread.

Wait, since when do I get my Con bonus to damage? Also, my character has 12 Con even though he's a dwarf, and I'm pretty sure that the numbers on the sheet are wrong, now that I look at it. (20 Strength but 12 Con and 11 Wis? What.) Maybe I'll pester the DM into letting me write out the character myself.
Well as D'karr pointed out back on page 2, your fighter isn't even from the encounters program... so who knows what this DM is doing


I found a local shop supposedly running encounters. Turns out they are taking the story from encounters replacing the mobs with 3.5 mobs and running it with 3.5 characters. They called it running 4e with 3.5 rules.
I'm not trying to insult the story in encounters but I can't say it's their strongest bit, why are you even calling it encounters at that point.
 

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Well, I think I'm done with the group thus far. Last night was a disaster, which is a shame because it started out pretty fun.

We resumed our adventure with a guest player. The rogue was away, so we had another player playing a witch. It appeared that the darkness of the Shadowfell was supernaturally dark, dampening all light in the area. We couldn't stand around doing nothing, so I decided to intimidate the dwarven travelers into coming with us. I failed. The bard also decided to intimidate them--though I don't know why he didn't use his Diplomacy power to sweet-talk them with a +5 bonus, but whatever--and he succeeeded. So we set out into the night, seeking out the local constable. I had the wizard cast light on my warhammer to guide us through the darkness, and we quickly came upon the conductor. Err, constable.

He gave us choo--excuse me, two--tracks choices to pick from: locating a murderous hobbit or clearing out the armory. A true dwarf values worked steel, so that was my decision, and the party agreed the armory would be the best choice. We approached, and we saw what appeared to be guards. There were shifting shadows on the roof. I suggested we light things up, broke open a sunrod, and hurled it onto the roof. Despite my decent roll, I have low Dexterity, so I didn't throw so well. One of the other players decided to help me. He initially was going to boost me up, but then it somehow turned into a dwarf toss. I went along with it, and he rolled well enough that Binwin Bronzebottom flew a good forty feet, hit the side of the armory, and fell on his face. On the plus side, we could see everything, which included more living shadows and giant spiders.

Begin combat. Immediately, one of the spiders descends on me, and I end up poisoned because I guess my AC is lol tier. Then a shadow attacks, and because my dwarf has all his points in Strength (lol 20, is that even possible?), he takes damage and ongoing necrotic damage. At this point, I'm knocked to -2. Nobody bothers to heal me because I dunno. Next round, I take 9 damage from the ongoing necrotic/poison. I save against the poison, fail to save against the necrotic, and have an average death save. I'm at -11, which means I'm two HP from death. I explain to the group that I'm dying and if someone doesn't heal me this round, I'm going to die.

Like all healers, the ardent's healing has a range of five. I point out to her that she can move two squares and heal me. She decides against this because she might get hit with an attack of opportunity, and "a dying teammate doesn't really matter" compared to that. So I die the next round.

I spend the next 45 to 60 minutes playing with my phone. The DM resurrects me and says I have vampirism. Another player dies and the ardent doesn't heal him, either. The Essentials bard has really bad healing (since it requires an action on behalf of the injured to use), and the bard doesn't really understand how his character works, so whatever.

At that point, the encounter was over, and I'm about done with the group. The DM seems nice enough and runs a decent game, but the players don't really understand what they're doing and/or aren't interested in teamplay. Oh, I think we found a magic greatsword, but I'm a dwarf, so I didn't want to use a sword instead of my hammer.
 
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Like all healers, the ardent's healing has a range of five. I point out to her that she can move two squares and heal me. She decides against this because she might get with an attack of opportunity, and "a dying teammate doesn't really matter" compared to that. So I die the next round.

:confused: Wow, given how team-based 4e is, you'd think even the most naive player wouldn't make that calculation. Getting you back in the fight to defend her is worth pretty much any sacrifice. Without the defender, the party gets steamrolled.
 



Whenever I hear stories like this, I wonder what that sort of player thinks s/he is doing. The player of the ardent has turned up twice, so in some sense she thinks it's worthwhile. But what does she think "it" is? Not playing the game, it would seem, at least by any ordinary measure.
 

The Essentials bard has really bad healing (since it requires an action on behalf of the injured to use), and the bard doesn't really understand how his character works, so whatever.


Sounds like a really bad time was had, but assuming that the "Essentials Bard" is the Skald, I don't think that's right. IIRC the Skald can heal from five squares, a character can heal themselves if they are within five squares, or a character can heal an adjacent ally if they are within five squares of the skald. It's actually one of the most flexible healing options, at least at Heroic tier.
 

I picked the Essentials barbarian. That seemed okay, but its berserker ability wasn't explained well on the character sheet, and no powers were marked as primal (which would trigger the rage). The DM had me switch again, this time to Binwin Bronzebottom, dwarf fighter.

You don't need a primal power to trigger the Berserker Fury. If you're bloodied, you can take a minor action to enter the fury. Your Defender Aura ends, your basic attacks deal additional damage and your powers gain the primal keyword.
 

Sounds like a really bad time was had, but assuming that the "Essentials Bard" is the Skald, I don't think that's right. IIRC the Skald can heal from five squares, a character can heal themselves if they are within five squares, or a character can heal an adjacent ally if they are within five squares of the skald. It's actually one of the most flexible healing options, at least at Heroic tier.
I did not know that. I have a feeling that the bard also does not know that. I suppose this brings up a valid point of 4e:

The game is so tightly focused that every character must know exactly how his character functions in order for the game to work properly. As far as I can surmise, damage values in 4e assume that characters will be burning healing surges and falling unconscious in combat. If the players aren't prepared to deal with this--either by not understanding how their characters work or refusing to work as a team--that the game sort of falls apart without them.

In some ways, this is a boon, as it creates a game that works exactly as intended, but, in some ways, this is negative, as it creates a game that can be disrupted if players aren't playing according to the game's expectations.
You don't need a primal power to trigger the Berserker Fury. If you're bloodied, you can take a minor action to enter the fury. Your Defender Aura ends, your basic attacks deal additional damage and your powers gain the primal keyword.
None of which was not explained on the pregen. WotC probably should have done a little QC.
 
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None of which was not explained on the pregen. WotC probably should have done a little QC.

I don't think this is WoTC's fault. None of the pregens that you speak of seem to be produced by WotC (BinWin, Skald, Essentials Barbarian). The only one you have mentioned that appears to have been produced by WotC were the Dark Sun characters, which were psionic and are the most complicated characters to play.

Like I mentioned before, WotC has been using the same pregens for about 4-5 seasons now. Including the "Crystal Cave" season which was tied to the Feywild book where the skald and barbarian appeared. There was no skald, or barbarian pregen provided by WotC.

So I'm getting the impression that the DM either found, or made these himself.

[EDIT]

I think I found the answer. WotC provided pregen characters for seasons 1-4, and 10. Season 2 was Dark Sun and all the psionic characters are from that season. BTW, that was the worst season of encounters for many different reasons, the pregens is just one more thing to "bitch" about that season.

From season 5-9 they provided the exact same mix of charaters. They have not deviated from those, except for season 10 because that is an all drow adventure.

There is a site online that has "pregens" made by other people for seasons 5-9. I found Binwin, the Skald and the Barbarian there. None of these characters are provided by WotC.

Don't get me wrong WotC has created some doozies in the past, the psionic characters come to mind, but the characters you are having issues with were not provided by WotC.

Here's the site.



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