Chris_Nightwing
First Post
Yep, the dice would combine so, for example a fighter/wizard could use his dice for spells, combat manuevers or weapon damage. If the dice are scaled properly, it would create some interesting interplay. F'ex, if you took mostly fighter levels and one or two wizard levels, you'd have fewer dice for spells than a straight wizard, but your damage spells would be "bigger".
I thought dice would be better than points on the assumption that rolling dice is "more fun"; I also prefer more randomization to downplay the optimization with static points.
The problem is that you only have two dimensions to work with: the number of dice and the number of sides on each dice. I can see that multiclassing might offer you more, weaker dice, but the range of dice is pretty limited. Instead you can bake the dice rolling into the points spend, coupled with your class choices.