Stormonu
NeoGrognard
Thats a good compromise. I didnt like AEDU but wierdly I do like this idea. Although I was thinking of having CS dice refresh every combat or hour rather then every round. Which would reduce the worry about just dice stacking damage each round.
Well, none of this set in stone, and having it either at a set amount at the start of combat or refreshing slowly will help to draw down the hps you need for monsters, and possibly makes the combat less yahoo with crazy moves being thrown every round to every couple of rounds or even less frequently. It very much can be dialed in one direction or another as long as you can easily see what the changes do up front.
For ex, if you expect you game to average, say 4 combat encounters a day and you want the combat to last about 5 rounds each with no Class Dice refreshing (say, to somewhat emulate a Vancian Wizard) you could give the characters up to 20 times the dice listed for their level (or any amount inbetween) to represent what they can do in a given session/day/whatever. You could even require the player to allocate his dice to "memorize" certain spells, or be a little looser to let the player select on the fly to emulate a 3E favored soul or sorcerer.