The expertise system should be unique to Martial characters only.
From what I'm reading from WotC, it is.
Any class that uses magical powers in combat (primal, divine, arcane, psionic, or otherwise) should be shut out of the Expertise System entirely.
What are these power sources of which you speak? [/sarcasm] But seriously, primal?
Only multi-classing should create a character who has access to the Spell System and the Maneuvers System at the same time.
I only partially disagree here. I can think of a few fringe cases, namely paladin and ranger, where they should be primarily martial classes and need some spells. I'll certainly agree that they shouldn't have a full progression in ED and a full progression in spells. Part progressions don't bother me.
I shuddered when they mentioned giving the Paladin expertise dice. The last time they mentioned him his defining characteristic was Smite. If they give him Expertise dice just put him out to pasture along with his mount. The Paladin is defined by his Divine Power source. Keep him out of the Expertise pool. He's Faith-driven, not powered by Expertise.
A. He is martial.
B. Explain power sources without using 4e terms, as (iirc) it was a 4e creation only.
C. Who says?
D. If his main schtick is to fight, usually in melee, and he does this regularly then he should have something to show his escalating proficiency in it.
I don't think no-cost Parry is the answer. I think the Fighter should be the only class with Parry on his list, though.
I can't believe how much I disagree or think the opposite about somethings you say Marty. I very much DON'T think that fighter should be the only one who can parry. Unless they redefine parry to be something completely other than it is in our reality.
I don't have a problem with block being a shield only ability, it is a defining characteristic of the shield. But parrying is something that you can do if you are trained to fight with a weapon.
The unique feature that I think would help give the Fighter a unique talent AND help a bit with his deficits outside of Combat would be a Stunt maneuver.
What kind of unique talent exactly? What should the fighter do that no one else can do? What is a 'fighter' anyway? How does that essential quality of fighter mean he can do something without anyone else being able to do it to? I'm sure all of these can be answered but I want to know what your answers are. I think my answers to these might surprise you.
I want to see fighters that leap from the saddle onto enemies with a thunderous crash. I want to see fighters that swing from chandeliers. I want to see Fighters that lift up a feast-hall table and toss it onto a trio of hobgoblins. I want to see Fighters wrestling a dire wolf's head under the waters of a fast-flowing river until the thing drowns to death.
First, I want to say that I can understand this playstyle and even why you would want to do it. I just want to add that it is not at all the kind of game I want to play. So I think that they need to be careful not to force my preference on you or your preference on me, but instead give options for both in a reasonably balanced way.
Second, you defined paladin by his mount but fighters are the only ones who can jump from their saddle onto enemies with a thunderous crash?
Third, all of these abilities fit much better in a superhero kind of game than in a typical fantasy game. At least, in my experience. That isn't a bad thing, but it is different enough that I don't think it should be standard.
Well the Fighter's unique feature should be a beautiful shiny button, a jolly candy-like button that says, "Have at it. Go nuts, kid," right there is raised lettering and bold type. Use the Expertise Dice as a guideline in terms of what the number crunching should work out to and let the player make a scene of it.
Actually, I think this is part of the problems with ED for me. I can't count how many times have I seen that maneuver X
IS better than maneuver Y 99.9 times out of 100. If something is going to be an option then it should be a real option. That's why I think they have missed the mark with ED and need to go back the drawing board and think up something new. The ED does one thing but they are trying to make it do everything and that's where they run into problems. Maybe it should be fighter only, but I think in that case it shouldn't work anything like it does now. Maybe it needs to replace BAB from previous editions, but in that case they're doing it wrong (imho).
For all the talk of flatter math, they've just replaced attack bonus bloat with hp and damage bloat, which I think is even worse.
Agreed, can't XP you again sadly.
Bloat is bloat, this form is as bad as any other.