Book of Vile Derp
First Post
Actually, I would recommend against this. My recommendation would be to just allow healing as standard. Worst-case scenario, it makes your game that little bit easier... but you can correct that easy enough by just using tougher monsters if you wish.
I'm glad to get some specific feedback on that. It isn't intended as a difficulty thing, but more as flavor. I really want deaths in my campaign to mean something. Originally I had said one revive type spell and that's it, but I buckled a little when all my soon-to-be-players got a bit too squeamish over it. I liked the flavor text in revivify because it said that it brings the person back to life before the soul has time to leave the body.
When I looked back at how deaths were handled in the campaign I'm currently in, I didn't want to them to go like that, because it was becoming a joke. Players were keeping count of how many times their character had died, and no one was afraid to kamikaze because even if the cleric was busy he had a raise dead or two prepared on top of a couple revivifies. I don't want that. I want players to be in terror at the thought of their character dying (not that I will try and kill them often. I'll make things challenging but except a select few really important fights, stupidity will be the only path to death). And I'm also pushing hard that house rules apply equally to enemies as they do PCs. I don't like the idea that an enemy would die and my players wouldn't roleplay any fear of him being revived just because "the DM wouldn't do that".