Rune
Once A Fool
All of the classes with combat expertise say that each die spent cannot be spent again on the same turn. The combat rules clarify that each creature in the initiative cycle gets its own turn.
This means the martial classes no longer have to choose between using their combat expertise dice ('cause that's what they are, despite the new name) proactively or reactively--now they can do both with all the dice available to them. And, for added fun, combat reflexes grants an extra opportunity attack per round--which can, of course, add in the extra dice of damage.
Take that, High-Level Wizard with your solitary 6th, 7th, 8th, and 9th level spells!
Also, the high level fighter got its extra action that doesn't have to be an attack back! Awesome!
This means the martial classes no longer have to choose between using their combat expertise dice ('cause that's what they are, despite the new name) proactively or reactively--now they can do both with all the dice available to them. And, for added fun, combat reflexes grants an extra opportunity attack per round--which can, of course, add in the extra dice of damage.
Take that, High-Level Wizard with your solitary 6th, 7th, 8th, and 9th level spells!
Also, the high level fighter got its extra action that doesn't have to be an attack back! Awesome!