JamesonCourage
Adventurer
Whoa, pages are flying by before I get a chance to respond. Sorry if this seems outdated, but it's been less than 24 hours, so I'll still reply.

However, I see what Obryn wants, and I know what pemerton is advocating for. The ability to decide what other people are doing through some sort of metagame power. The ability to compete with magic abilities that "people don't question", like Finger of Death or Knock or Blindness/Deafness. And I get that, and I empathize with it. Personally, I think it's fine for a high level Fighter (or warrior in general) to attempt to make killing strikes. It's fine if Knock isn't automatically successful. It's fine if warriors (or rogues, etc.) want to throw sand in someone's eyes.
Then we get to other areas. Gate. Wish. Teleport Without Error. Shapechange. Disintegrate. These are naturally hard for mundane warriors to compete with. Walking between worlds, teleportation, changing into a dragon, obliterating a wall in the blink of an eye; these aren't things that people associate with being mundane. So, we get a few different opinions on how to handle things:
Personally, I tend to go for options 3 and 4, with a mix of 2. You want to do that? Fine, you can, but you don't get that spell back for a while, and you never know when you might need it (or maybe you do -and that's okay with me, too). Maybe teleporting as a permanent attribute loss (unless you use circles, have an extremely rare component you could quest for, etc.). Maybe you can't just use Divination magic for everything you need to know, or if you do find stuff out, you can't communicate it by any method.
But that's more on-topic than the quote I replied to. So maybe I'll chime in more on that later. As always, play what you like

You probably shouldn't say stuff like that if you don't want others to, as well. Just a thought. As always, play what you like
Well, you mentioned 3.5 explicitly, so that's what I was responding to. It's no surprise to me that the 4e ranged Ranger, designed as a ranged striker, is better at ranged combat than the Fighter, which is designed as a melee Defender. But that's not what I was replying to.I wasn't very clear in the argument I was making in so much that I was talking about more than one edition. The 4th Edition fighter can be a very capable ranged combatant with some work. The ranged Ranger can be a very capable ranged combatant without trying. The ranged 4th Edition Ranger who really works at doing damage from range is going to do what the hard working ranged fighter is doing and still having more left over to do even more.
This depends, to me, on what kind of classes you want. The three pillars include Combat, Exploration, and Social Interaction. Personally, I'm okay with every class being 3/3/3 across the pillars as a default, but I wouldn't want to play them that way. I'd want the Fighter to be better at Combat (maybe 4/2/2, or even 4/1/3), while classes like the Ranger are more exploration-based (so something like 3/4/1). Why is it okay for the Fighter to theoretically be better at ranged combat than the Ranger? Because I'm okay with some classes being better in one area. It's okay with me.However, what you say helps make my point. There is outcry over a wizard outclassing a rogue by using spells which can mimic skills. There is also outcry over a cleric being able to fight like a fighter and still have spells. Why is it that we don't mind having the fighter bleed into the territory that other classes are supposedly supposed to cover?
Or, the way I'd prefer, is to design them to certain areas. Give the Fighter some fighting abilities, while the Ranger gets nature-oriented abilities: he can move faster through rough terrain, hide easier, move quietly faster, etc. You end up something very different than if you turned it into a theme (or the like). Same thing for Monks, Thiefs, etc. As always, play what you likeedit: I suppose I'm also asking why it's bad to give the fighter his own realm and his ranger own realm if we desire to have both classes. If the desire to have the fighter be the king of martial combat outweighs the desire to have both the ranger and fighter as classes with unique spheres of adventuring influence, it makes more sense to me to drop one of them (the ranger) and have it turned into a theme, lense, career path, or whatever you want to call it for other classes.

Actually, I would say that is actually "fiat" in the way the word is being used by the OP in this thread (and his post one page back seems to back that up). That player just declared that someone else is hurt through his PC; this is potentially "more fiat than normal" if the PCs are viewed as pieces on a board, rather than being used for immersive RPing. Saying "that guy is hurt" because of my PC is just as much fiat as saying "that guy is charmed because of my PC", the consequences are just different.Saying "I attempt to hit the giant with my sword; I hit 27 AC or less and do 15 damage" is not fiat. Fiat is affecting your will upon the shared imaginary space of more than just a single character.
However, I see what Obryn wants, and I know what pemerton is advocating for. The ability to decide what other people are doing through some sort of metagame power. The ability to compete with magic abilities that "people don't question", like Finger of Death or Knock or Blindness/Deafness. And I get that, and I empathize with it. Personally, I think it's fine for a high level Fighter (or warrior in general) to attempt to make killing strikes. It's fine if Knock isn't automatically successful. It's fine if warriors (or rogues, etc.) want to throw sand in someone's eyes.
Then we get to other areas. Gate. Wish. Teleport Without Error. Shapechange. Disintegrate. These are naturally hard for mundane warriors to compete with. Walking between worlds, teleportation, changing into a dragon, obliterating a wall in the blink of an eye; these aren't things that people associate with being mundane. So, we get a few different opinions on how to handle things:
- Magic is strong. Wizards are powerful at high level, and that's okay.
- Tone down spells. Wizards can't do these things, so there's no friction.
- Longer recharge times. Wizards spells capable of such feats come back after days or weeks, not overnight.
- Permanent cost. Wizard spells capable of such feats cost permanent resources: money, magical potential, etc.
- Mundane is epic. Wizards are capable of such feats, but so are mundane characters. They can cut a hole between worlds (Gate or Teleport), shatter a wall with a single strike (Disintegrate), and the like.
- Meta Resources. Mundane character gets meta resources. They can say "that guy likes me" and "retroactively change that guy's personality" to make that guy actually like him.
- And on and on.
Personally, I tend to go for options 3 and 4, with a mix of 2. You want to do that? Fine, you can, but you don't get that spell back for a while, and you never know when you might need it (or maybe you do -and that's okay with me, too). Maybe teleporting as a permanent attribute loss (unless you use circles, have an extremely rare component you could quest for, etc.). Maybe you can't just use Divination magic for everything you need to know, or if you do find stuff out, you can't communicate it by any method.
But that's more on-topic than the quote I replied to. So maybe I'll chime in more on that later. As always, play what you like

I agree; I don't find there to be much productive conversation to be had with certain posters, and this is no exception to that observation. The badwrongfun posts kinda go against how I feel in general: as always, play what you likeIt sounds an awful lot to me like you're trying to tell me how my game is, or else asserting that "non-existent immersion" and "not bothering putting it together logically" are necessary traits of 4e and similar games. This is just one post of many like this; it's kind of a theme.

If this is how you feel, then you should probably stay clear of saying things like this (said one page back):Why do we have "Because I want to" which, as far as I can tell, serves no purpose but to mock and make caricature of something we don't like
So, your side is simply enabled, but the other side wants your side to be "denounced as heresy and burned as witches"? That statement also "serves no purpose but to mock and make caricature of something we don't like."Appeasing one side requires embedding metagame tools in the system (or at least providing them) while appeasing the other requires denouncing them as heresy and burning the witches who they feel turned D&D into a newt.
You probably shouldn't say stuff like that if you don't want others to, as well. Just a thought. As always, play what you like
