Manbearcat
Legend
And even in @Manbearcat 's example of using a History check in the same sort of way as a BW Wise, it is not being used to frame adversity. It is being used as a resource, in something that functionally resembles buying equipment in standard D&D play. In both cases the player is using one resource (a skill, a gp total) to add another resource (a bit of gameworld backstory, a bit of equipment in the PC's possession). There's no reason for one to pose any more threat to the unfolding of the game than the other. Of course the game will break if players can add unlimited rings of wishes to their PCs' equipment lists - we have both rules and GMing techniques to preclude that. Likewise I'm pretty sure @Manbearcat has rules and techniques that preclude using History to learn that an ancient sage once discovered that all enemies will be destroyed if ony the PC says the magic world in this particular place on this particular occasion.
That is precisely correct (from top to bottom) and an astute observation. Unfortunately I think that portion of my post is what some people focused on (perhaps I shouldn't have included it). I didn't want for "narrative control/authority" to be conflated with "scene-framing mechanics" but it appears that the focus of my post and your post (regarding Orcus) may have lent to that. When I was disputing the narrative control absolutism upthread here, I was responding to @GSHamster tangential statement and @Kamikaze Midget tangential refrain that if players have ANY authority then the whole house of cards comes tumbling down as they effectively have FULL authority; an incorrect absolutism regarding narrative control. KM was definitely using it with context as a vessel to say that if players have ANY narrative authority than their IMMERSION comes undone...but that was secondary to what I wanted to address (but I addressed that as well).
Nonetheless, the two concepts are not one in the same nor must you provide narrative authority to players to perform scene-framing. Scene-framing can be performed by GM at a table with a Process-Simulation, PC-Actor stance creative agenda (albeit with much more difficulty as you are restrained in your application of pressure due to the natural rigidity of outcomes).
In any case my own use of 4e tends to fall into something that varies from simply framing scenes in purely dramatic terms to somewhat more concrete semi-exploratory play (and now and then I like to throw in a bone to pure exploration, like a mini-dungeon or something, the old days were FUN, just not what I want to endlessly re-experience every week).
That's a very good post and I agree with it. It sounds as though our playstyles are pretty similar (not that that is a particularly keen observation, as I suspect many are)
The post I'm responding to made that equation, and I was simply going forward with that statement and following where it lead.
Since you've said that's not the case, there's no real need to pursue that particular thread any farther.![]()
I'm assuming you're referring to my rejoinder regarding narrative control/authority (as above). That was not me conflating narrative control/authority with scene-framing (or even saying the two have anything to do with each other). That was me responding to two tangential posts conflating limited narrative control/authority with absolute narrative control/authority. I just didn't want that erroneous statement to start rolling downhill and get out of the gate without being hemmed in. Perhaps I missed it and you're referring to another post?