Ed_Laprade
Adventurer
Had it, liked it, but didn't get to play it much. The longest Trek game I played in, we were Klingons. Now that was a ton of fun!
I don't know the details of the ship to ship combat system but I like the idea that each player has their own specific station that can affect the combat in different ways. When we played SW Saga most recently, combats for the non-pilot, non-gunner characters was pretty boring.
It was a good attempt to emulate the show and give the players a role for ship combat, but roles were hardly balanced in activity or usefulness.
It was somewhat amusing to see how the individual stations interpreted the captain's orders. It was somewhat frustrating to watch the player of our ship's engineer struggle with power allocation when a few of us had much better optimisation skills. We developed a few templates for her like "turtle" -- max shield limited movement, "rabbit" -- max movement decent shield no weaponry, and "leopard" - max movement, ok weaponry limited shield. That helped the captain and the engineer communicate.
"Engineering, I need a rabbit with at least one phasor!"