AbdulAlhazred
Legend
@Libramarian , on the combat-as-sport issue, you may be underestimating the way the dynamics of a 4e combat play out.
Now admittedly as a GM I'm looking to evoke story/theme when I frame and adjudicate a combat, but I can certainly see what @S'mon and @Balesir have in mind when they talk about a "light gamism" rather than my "light narrativism": there is a lot of scope for clever, exciting and amusing play within the constraints of 4e tactical combat.
It won't be White Plume Mountain, of course. It's not about pulling out a surprising trump card. It's about expert resource management (especially encounter resources) and handling the action economy well.
I find the pigeonholing of games odd. I mean of course you can have trump cards in 4e. You just make them up. It is TRIVIAL to move the game back in that direction. In fact it is in my play a big part of things. The rules and material WotC hands you is the basic bread-n-butter stuff. When you want a BBEG that can be defeated by one clever move you just add that in as an option (and there are a billion simple ways to do it). You really don't need mechanics for "the enemy is defeated".
I find the CAS/CAW thing to be equally just a matter of choices of how you play. 4e DID neglect to make more involved lists of mundane equipment, so there are some ways it isn't as handy for something like a CAW kind of scenario, but players can certainly do it and DMs can foster it. I'd argue that the nice skill system and ritual system are pretty well suited for CAW type play if you want to do it.