I have a reputation for surprising my DMs with tactics or solutions for solving problems. Not all DMs appreciate the surprises.
So where do you,as a DM or player, draw the line between "being innovative" and "ambushing the DM"?
Example: Facing a Baselisk, I used Dust of Disappearance, on the Baselisk himself. His Gaze attack requires that you be able to see his eyes, after all. Thus began a debate about whether or not there was or should be a Save against that, when the target is unwilling.
Now for me, the downside has become that I have to warn the DMs, well in advance, of my intended tactics, and intended uses for any magic item my character wants to acquire.
My character recently tried to get the Alchemical recipe for Pixie Dust (Arms & Equipment Guide). He didn't have any specific use in mind though, so I couldn't give the advance warning. The DM, suspecting an ambush in the offing, declined to allow it.
So again, how do you handle this sort of thing as a DM, or as a player?
3.5 srd said:Invisible creatures cannot use gaze attacks.
Now, with all of that being said, how would you have taken a surprise like that?
But for whatever reason he wasn't prepared for that particular use of the spell, or for such an abrupt breach in his defenses.
Now, with all of that being said, how would you have taken a surprise like that?
I played a cleric with the Air domain one time and the DM put us in an arena with a bunch of fog. I of course cast Control Winds on it to disperse it, and boy did the DM give me an evil eye. So I backed off from the full possible power of it being continuous for 10 minutes per level (which was 100 total minutes IIRC) and had a range and radius of 40 feet per level... Yeah, it was the entire arena area that I could have dispersed the fog with.
The sad part is it was entirely natural to cast that spell, at least from my and my character's views. Got fog? Clear it. But I backed down because the DM didn't look like he could handle it.
I'm quite surprised by both these examples. It's never occurred to me that someone would GM a game with powerful, open-ended magical effects (Control Winds, teleport object etc) and then get cut when PCs with those abilities use them!We have to enter and reduce a fortified structure. The Bard (my character) approached the front gate under Greater Invisibility, laid a hand on it and used G'Elsewhere Chant. For those unfamiliar with the spell, it teleports a creature or object 10 D10 feet in a random direction, guaranteed to land safely. People get a Will save, unattended objects don't. The spell fails to set any size limit on "object".
The DM was unhappy, since he had a lot of prepared trouble for the group for when they tried to go over the wall. He said that the gate was "attended" (not unreasonable that someone could be holding onto it, in a world where magic exists), but the guy failed the Save and the front gate of his castle vanished.
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I wasn't trying to be a jerk. I was trying to make an intimidating display of power for the people inside, hoping to force at least some of the people to surrender, hoping to shorten (read "end") what had been a very long and frustrating adventure.
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But for whatever reason he wasn't prepared for that particular use of the spell, or for such an abrupt breach in his defenses.
Now, with all of that being said, how would you have taken a surprise like that?
Now that works for me. Even in 4e, but especially in Rolemaster, a table conference to resolve a problematic rules element is fine. But to my mind, at leat, that's quite different from the GM taking it out on the player for using his/her PC's magical resources!As for the loophole in the rules, I'd let you get away with it this time, but I'd then sit down with the spellcasters and get a consensus on what an appropriate weight limit for such a spell would be, so as to houserule a fix to a possibly broken feature.