billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I personally don't care for this idea at all. To me, answering a viable narrative action with a meta-game "you can't" is completely unsatisfying, even if it comes with a corresponding meta-game cookie. The answer to an imbalance of narrative control may be to dial back the narrative abilities of some of the stronger characters, but to do so with blatantly dissociated mechanics is not an answer I like.
I have to agree, and I like the M&M hero point system. The difference here is that the complication that yields the hero point should be something that fits into the appropriate narrative - needing to give up pursuing the hulking Crush because you need to rescue innocent bystanders from the collapsing building, having to get ace reporter Lucretia Loomis (a friend of the PC) out of harms way as she pursues her story, having to rescue kid sidekick Hostage Lad from the Questioner's thugs, or being too slow to catch neo-Nazi villain, the Gauleiter, as he uses one of his many one-shot escape devices to fly away and leaving his underlings holding the bag yet again. Hitting a wall of "No" without a decent in-character, in-genre reason would be extremely unsatisfying. Maybe even irritating.
Now, with the AD&D module Descent into the Depths of the Earth and its limitations on teleport, I might say that the ley lines or magnetic forces that the teleport magic relies on are oddly curved this deep, preventing you from teleporting more than x miles without making a DC 35 caster level check. That neatly prevents teleporting very far and provides a genre-friendly reason for it (even if it is kind of a BS one off the cuff).