The adventures are a decent point. But part of the point of the Realms is that it has a ridiculous amount of sourcebooks as a part of the world and that it is large and high powered. That the Greyhawk campaign setting is called explicitely "World of Greyhawk" implies that it covers just about all the movers and shakers. The very name "Forgotten Realms Campaign Setting" implies that there is a lot more out there - it's simply the part of the Realms you are expected to campaign in.
I disagree, and think that you're reading much too much into the wording of the titles. As I previously showed, the idea that the Forgotten Realms has a great deal of high-level characters whereas Greyhawk has a paucity of them is easily disproven - stating that the particular wording of some of the older campaign setting titles have implications about how expansive they are in their coverage of the world and it's characters is, well, I think you can guess the word.
That's without even covering that the issue of those two products covering roughly similar geographic areas (e.g. the subcontinent of the Flanaess to the continent of Faerun).
Now please stop accusing pemerton of being disingenuous simply because he doesn't make the apples to oranges comparison you would like him to make.
First, I've already amply demonstrated that it's apples to apples - your attempt to redefine it otherwise using the wording of the materials simply doesn't hold up.
Secondly, please stop accusing me of making accusations just because I pointed out a flaw in someone else's logic. I'm simply stating that it's difficult to sympathize with people who say that the game has an inherent problem that's created entirely by their play-style.
And if you want the all-in comparison, as far as I am aware, Greyhawk never had an equivalent to the FR1-16 series, starting with Waterdeep and the North and ending with The Shining South. And in 2e Greyhawk was treated about as kindly as 4e was later to treat the Realms...
If you want to go all-in, you have to take
everything into account that's set on Greyhawk. Not just it's 2E supplements with the world logo on the cover (or lack thereof). Greyhawk-material can be found in generic 2E adventures and sourcebooks such as
Die Vecna Die!,
TSR Jam 1999,
Reverse Dungeon,
Guide to Hell,
Bastion of Faith, etc. Plus it had fairly intense development across three adventure paths in the pages of
Dungeon during the 3E era - The Shackled City, The Age of Worms, and The Savage Tide - plus a number of smaller adventures and articles. That's without even getting into the
Dragon materials (or
Polyhedron, or the short-lived
Living Greyhawk Journal).
Many, if not most, of these sources had high-level characters.
Me, I'd call "The setting as published, ignoring adventure modules" - which is what Pemerton is taking to be a fair comparison to "The setting as published, ignoring adventure modules" which is what I believe he is taking for the Realms.
That's not what he said, though. Likewise, even if it was, cherry-picking which materials to use so that you can artificially arrive at the conclusion you've already postulated is...insincere.
Why "Released at simmilar times"? If we do that then we have to drop seven years of Greyhawk because Greyhawk was first published in 1980 and the Realms campaign set in 1987. As was FR1 - Waterdeep and the North. And FR2: Moonshae. In short the Realms (two 96 page books) was always intended to be published with supplements - Greyhawk was not other than a little material in Dragon - and World of Greyhawk is a total of 128 pages (i.e. only about twice as long as Moonshae).
I threw the "similar times" qualifier in there because products released at similar times are more likely to reflect the same design philosophy, as a general rule (and, ideally, to prevent cross-edition comparison of specific products, since that can have some degree of impact).
Note that the two campaign settings mentioned above were in 1983 (Greyhawk) and 1987 (Forgotten Realms), which allows for the shift in design philosophy mentioned above, and is why further material was developed for both settings (hence why Greyhawk had
The City of Greyhawk,
Wars,
From the Ashes,
Treasures of Greyhawk, etc. over the next few years). No one's denying that FR had more sourcebooks, certainly, but that doesn't mean anything in the context of how many high-level characters the settings had.
And comparing a product that was intended to be standalone (and hence had no immediate expansions) as standalone against one that was released only shortly before its first two expansions that it was intended to be used with is to me the sensible way to do things.
I disagree. It's not sensible, since you're suggesting that it's somehow apropos to compare one campaign setting boxed set against an entire product line to determine which had more high-level characters. There's a reason why Greyhawk had further development as well (see above).
pemerton said:
I always understood him to be talking primarily about time as a resource for training, research, travel etc. Not primarily about the dynamics of NPC revenge against PC expeditions.
"NPC revenge" is just one facet of it; it's meant to remind the GMs that there's a living world out there which is reacting to - and influencing - the PCs. Hostile NPCs are a part of this.