Manbearcat
Legend
@Mike Eagling - good post, though I'm perhaps a bigger Forge fan - discovering the Forge is the single biggest thing that improved my GMing.
But no XP for you, I'm still dry!
Covered.
@Mike Eagling - good post, though I'm perhaps a bigger Forge fan - discovering the Forge is the single biggest thing that improved my GMing.
But no XP for you, I'm still dry!
WotC D&D 4e PHB1 p80 errata
Come and Get It
You call your opponents toward you and deliver a blow they will never forget.
EncounterMartial, Weapon![]()
Standard Action Close burst 3
Target: Each enemy you can see in the burst.
Effect: Each target must shift 2 and end adjacent to you, if possible. A target that can't end adjacent to you doesn't move. You can then attack any targets that are adjacent to you (close burst 1).
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
WotC D&D 4e PHB1 p80 errata
Come and Get It
You brandish your weapon and call out to your foes, luring them close through their overconfidence, and then deliver a spinning strike against them all.
EncounterMartial, Weapon![]()
Standard Action Close burst 3
Target: Each enemy you can see in the burst
Attack: Strength vs. Will
Hit: You pull the target up to 2 squares, but only if it can end the pull adjacent to you. If the target is adjacent to you after the pull, it takes 1[W] damage.
I think this example might be instructive.
Let's take the always scary to conversation 4e Martial Exploit "Come and Get It".
Goad
You are skilled at inducing opponents to attack you.
Prerequisites: Cha 13, base attack bonus +1.
Benefit: As a move action, you can goad an opponent that threatens you, has line of sight to you, can hear you, and has an Intelligence of 3 or higher. (The goad is a mind-affecting ability.) When the goaded opponent starts its next turn, if it threatens you and has line of sight to you, it must make a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier). If the opponent fails its save, you are the only creature it can make melee attacks against during this turn. (If it kills you, knocks you unconscious, loses sight of you, or otherwise is unable to make melee attacks against you, it may make any remaining melee attacks against other foes, as normal.) A goaded creature can still cast spells, make ranged attacks, move, or perform other actions normally. The use of this feat restricts only melee attacks.
Special: A fighter may select Goad as one of his fighter bonus feats.
I've always wondered why it was that big a deal since there are a number of 3x feats that do similar things.
Yeah. Unsurprisingly, I agree (in both that its a big deal and there is precedent in prior editions)Nonetheless, invocation of it may be as toxic to conversation as "4e is nothing more/just a tactical skirmish boardgame linked by freeform roleplaying." Its frustrating because its a good mechanic to break down to clarify conversation.
I've always wondered why it was that big a deal since there are a number of 3x feats that do similar things.
I know that I quite slammed the Goad feat, too. I don't think people that dislike Come And Get It are giving a free pass on everything that was 3.X; if that was the case, I'd still be playing 3.X, whereas I'm not, because I didn't much like a lot of it. So, I wouldn't wonder too much. A lot (most?) of the people that don't like Come And Get It don't like 3.X's Goad feat, either. As always, play what you likeI've always wondered why it was that big a deal since there are a number of 3x feats that do similar things.
Which makes them pretty clear examples of "narrative space options for non-spellcasters".All of them cut the same way; they all effectively say that a player can control the behavior of other characters besides their own.
Which makes them pretty clear examples of "narrative space options for non-spellcasters".