Falling Icicle
Adventurer
That's not all you said. You said, "I am strongly against the idea that it's okay for a class to suck at combat if they're good at social interaction or exploration".
Maybe you have a different idea of what "sucks at combat" means than I do. I just mentioned, as an example, a character that's only half as powerful in combat as the combat-focused character. Many people would think that "sucks at combat." I'm talking about the rules at least giving each class, BY DEFAULT, a minimal degree of competence. That's a far cry from forcing everyone to play a combat monster.
You, on the other hand, are the only one who has outright stated, "I am strongly against the idea that it's okay for a class to suck at combat if they're good at social interaction or exploration". You are the only one who wants there to be no option for those players. So you're the guy I am responding to. If others want to take that position, I will respond to them as well.
I was talking about the core, default rules of the game. We all have our own vision of what the final game should look like. None of us are going to get all of what we want, and for every person that gets something they want, there will be another person out there that wanted just the opposite. I, for example, am very much in favor of spellcasters having at-will cantrips, including attack spells like ray of frost. There are also people that hate them. Does it make me a selfish jerk for wanting the game to include them, even though it will make those other people mad? We all have our own opinions about what should and shouldn't be in the PHB. You do. I do. I guess we're all selfish. None of us are going to get 100% of what we want in the game. Thankfully, there are house rules, or, if that's not enough, plenty of other RPGs to play.