TwoSix
Everyone's literal second-favorite poster
It's probably just me, but if I squint really hard, I see the outlines of a structure where the 10 5e "classes" are a restatement of 4e's "roles". The move to make power source specific subclasses underneath the top level classes brought the point home for me.
You need to not use the core 4 roles from 4e, as much as the 4e monster roles, combined with some role hybridization and non-combat roles added.
The Barbarian is the Brute.
The Rogue is the Lurker.
The Fighter is the Soldier/Brute.
The Paladin is the Soldier/Leader.
The Cleric and Druid are both Leaders, but tend towards different subroles.
The Bard is the Interaction class.
The Ranger is the Exploration class, with Skirmisher/Artillery tendencies.
The Monk is the Skirmisher.
The Wizard is the Controller/Artillery.
Now, these roles are certainly nowhere defined in the system, and I'm assuming subclasses will have a substantial amount of role switching, much more than would be acceptable in 4e. But I think that particularly for power source defined subclasses, you'll see subclasses being designed to fit the natural role tendencies of the class. A psychic barbarian will be brute-y, for example, while a psychic paladin will be both tank-y and heal-y.
You need to not use the core 4 roles from 4e, as much as the 4e monster roles, combined with some role hybridization and non-combat roles added.
The Barbarian is the Brute.
The Rogue is the Lurker.
The Fighter is the Soldier/Brute.
The Paladin is the Soldier/Leader.
The Cleric and Druid are both Leaders, but tend towards different subroles.
The Bard is the Interaction class.
The Ranger is the Exploration class, with Skirmisher/Artillery tendencies.
The Monk is the Skirmisher.
The Wizard is the Controller/Artillery.
Now, these roles are certainly nowhere defined in the system, and I'm assuming subclasses will have a substantial amount of role switching, much more than would be acceptable in 4e. But I think that particularly for power source defined subclasses, you'll see subclasses being designed to fit the natural role tendencies of the class. A psychic barbarian will be brute-y, for example, while a psychic paladin will be both tank-y and heal-y.