TwoSix
Everyone's literal second-favorite poster
If the PC's encountered him at level 1 as a relevant challenge, than he wouldn't even be framed as a challenge by level 22. He'd just let the PCs go by, because they're intergalactic heroes at that point, and if they need to see the king, they will. If a Chamberlain is a serious social challenge at level 22, he better be the freakin' Dos Equus man of Chamberlains, or we're well past the point of keeping any sort of genre cohesiveness.What I dislike about this approach is the rolling stats of the Chamberlain. If he can be persuaded readily at L1, then how much easier should it be for those L22 characters returning from slaying the Ancient Wyrm? Either there is no meaningful challenge left, the Chamberlain has grown much less accommodating over the intervening months/years or we need to move to a new kingdom, with less accommodating rulers, every couple of levels.
It's relative to the fictional positioning in the game. If you're anonymous murderhobos, Tavern Guy is a challenge and the King is impossible, which the DM will tell you well before the scene is even framed. If you're actually high-ranking nobles out for their first real taste of heroism, the King might be easier to reach than convincing a local Tavern owner to trust a bunch of high-falutin nobleman.I'd like to think the game can handle a structure where it is easier to obtain an audience with the owner of the Tavern to be allowed to make a speech about the need to defend the town than it is to obtain an audience with the King of All the Land to discuss your desire to be named Crown Prince. In the "indie" model as described to me, both are equally difficult at all levels, if they are to require any actual effort at all. Yet the power of a Dragon is fixed in stone, and will not vary regardless of the level of the characters, and it's K for him to start as an insurmountable threat, become challenging but feasible and eventually be relegated to another oversized colour-coded lizard.
And yes, in a D&D game, the power of a Dragon IS fixed by the pre-existing rules. In a different game, the Dragon could easily be a more mutable threat. That's a choice of D&D design to have concrete rules in place for monster design but to leave social encounters more mutable.
I wouldn't let 1st level anonymous murderhobos meet the king either. But I wouldn't make up a chamberlain who runs away from the character's conversation just to prove the point.Maybe wanting 1st level characters to secure an audience with the King should not work very well either. In any fiction I've read, characters with access to the King don't get much benefit from that access. So if we can access a L1 King, the best aid he ought to be able to provide should likely be a fresh horse, a few days' provisions and maybe replacement arrows and a 1st level Warrior to accompany you. Doesn't seem like much of a King, but then it's tougher to kill a CR3 Dragon than to get an audience with the King and make him Friendly or Helpful, so the benefits of befriending the King (a less than CR3 challenge) should be no less than the treasure associated with a CR3 Dragon (which is still "triple standard"!).