Imaro
Legend
I'm having trouble understanding this definition. Could you help me?
Are you suggesting
1) That "thinking outside the box" does not involve a mechanical resolution to the action?
Nope never said that... though the mechanical resolution for an out of the box maneuver, ability usage, etc. is usually not spelled out in the book and also usually involves some DM arbitration or even fiat.
2) That the game(s) in question do not cover all possibilities of mechanical resolution of actions (such as with the universal ability score check mechanic in all(?) version of D&D)?
No game covers all possibilities in their mechanical resolution, though some try to either limit your actions and/or make your optimal choices so narrow that they encompass the majority of decisions that are made by most players.... As to the "universal" ability score check mechanic in all versions of D&D, well first exactly what an ability score check is has changed across editions, but more importantly even this mechanic still depends on the DM to pass judgement and arbitrate when it comes to whether something is actually possible, the ability used, the difficulty of whatever the action is, bonuses/penalties that should be applied, etc...I don't believe any edition gives you hard rules for all these things well except for in 4e if you choose to play it in the DC's are level appropriate style.
3) That to think outside the box a player has to actively look for actions that aren't covered by the rules?
No not actively, but picking an ability/power/skill/etc. off your sheet and using it exactly within the parameters set by the rules of the game isn't thinking outside the box, it's very much thinking inside the box created by the rules of the game? Or are you arguing otherwise?