


Since Armor Class represents a combination of agility and the ability to absorb the impact of the weapon (for example, why a suit of plate, by default, has a higher AC than leather armor), we like to think of it as the fighter character striking the body of the target, and the armor (or hide) absorbing the brunt of the damage, but not all of it; the strike was so brutal and skillfully placed that it did more than anyone else could have done with the same attack. For anyone except a fighter with this very specific training, the armor/hide/scales would normally absorb the full impact of the strike, thus dealing no damage and being described as a miss.
I know this topic has been done to death but I would like to discuss the above reasoning from one of the devs. I just don't buy it to be honest. How can a miss be skillfully placed? How can you accurately miss unless you do it on purpose? How do you describe it when someone isn't wearing any armour? It's wrecking my head here and it's stuff like this that turn me completely off the game.
It's also mechanics like these that have me fearful of where the game is going and I will do almost anything to get it changed.
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