Ahnehnois
First Post
Then why doesn't the attack work like any other AoE?Personally I like to imagine the Great Weapon fighter is making mini AOEs with his huge swings.
Then why doesn't the attack work like any other AoE?Personally I like to imagine the Great Weapon fighter is making mini AOEs with his huge swings.
Depends on how you want to look at it. Personally I like to imagine the Great Weapon fighter is making mini AOEs with his huge swings. but YMMV.
This kind of false dichotomy drives me nuts. It's not a good mechanic on any level. Actions that have no chance of failure are boring and raise significant balance issues in certain cases. They're also counter-intuitive and make the game harder to learn and understand.
Then why doesn't the attack work like any other AoE?
And the war on simulation continues.
You know that this is not how fighting works?
If you want to look at it that way sure. For a game that is supposed to be inclusive, why should simulation be the default?
Why should anime be? (Oversized weapons making AoE attacks)
Attaching jargon to it doesn't make it any less stupid. I'm not aware of D&D being an exception-based game in general, and creating an exception to the fundamental d20 rule of how a check works for one character ability would hardly be a wise exercise of that paradigm.This is a issue in any exception based game. The rules say X, until Feat/Power/Spell/Ability says you do Y. it's not counter-intuitive, it's how the game always worked. In some cases it makes the game easier to understand, in the case of this simple mechanic, sure it can be made more complex, but at the sake of simplicity and ease of gaming.
Attaching jargon to it doesn't make it any less stupid. I'm not aware of D&D being an exception-based game in general, and creating an exception to the fundamental d20 rule of how a check works for one character ability would hardly be a wise exercise of that paradigm.