Yes, there is. Some people disagree with you on this topic. Their personal opinion is exactly as equal to your personal opinion. Period. This is a fact you need to accept.
I do not need to do any such thing.
Somebody tells me "the easter bunny is real", I laugh at it. Absurd and false on its face.
Same thing for "I swing my sword at you and miss. The sword damages you nonetheless". It's nonsense.
The words hit, miss, and damage are not defined game terms, their meanings and definitions are not subjective, hard to understand, or ambiguous in the slightest. They aren't vague, misleading, confusing in any way.
The game rules, as written are. They use the english language grossly incorrectly. Rodney's cop out BS answer in his QA session is a non-sequitur: it has no relevance to the fact that in his preliminary game rules:
"I swing with my sword, and if I hit, my sword damages the target"
and "I swing with my sword, and if I miss, my sword damages the target"
are both statements that can be made by the same character, and even in the same round! Kind of in-your-face stupid to pay for such an idiotic game where the designer doesn't realize what a patently obvious contradiction it is, isn't it.
The same guy who rolls D20 and Damage die. Essentially D20 doesn't determine whether you do any damage, it just determines how much. Kind of like, what? The damage roll! Bingo! It makes the D20 and the Damage roll redundant, because it's an auto-hit mechanic. Implying perfect accuracy.
Damage is a simple english term meaning harm is caused (look it up).
Hit is a specific term implying physical contact is made between two solid objects.
Miss is defined as a !Hit, its negation.
If physical contact is not made between a weapon and a target, it cannot damage it.
You may digress into the non-sequitur that "hit points are abstract", but it doesn't make the casual use, round by round, of the contradictory sentence "my sword damages the target without touching it". No, it cannot. A side effect of a sword swing missing, such as it causing wind a candle's flame catch onto a tapestry, is entirely possible, but the sword itself cannot cause harm to anyone, for the same reason as a bullet that flies an inch from your head does you no harm, at least no persistent harm other than perhaps emotional harm, which for tough heros used to it, is absurd. If near-harm causes harm, why doesn't harm cause even more harm. D&D does not model emotional pain, traumatic memories, or anything of the sort from sword wounds. Those things are handwaved away, because your HP go back to full after a night's rest (ask a veteran if their PTSD just goes away in one day, you'll realize how absurd it is).
So no, there really isn't any use debating english terms, D&D designers can re-define them in game rules, but they haven't. And nor should they. HP and AC are game terms, hit damage and miss have clear, concise meanings that are not up for debate.
Saying gameplay preferences are subjective is one thing, fine. But saying that simple, clear, straightforward sentences have subjective validity is not a valid form of argumentation. If one cannot accept that some sentences are wrong (i.e. false i.e. contradictions), then nothing concrete can be said about anything, no truths can be discerned from falsehoods, and we all live in a soup of self-referential nonsense.
I don't want to pay a game company to assault my sanity or sense of reason to play the game. That's not the purpose of this one, at least. If you want to make it so, just say that, instead, and I can say : see? Humans cling to false ideas, they make false statements all the time. In a forum discussing game rules, the terms need to be defined otherwise you're arguing for nothing. And if fall back on "everything's subjective", then I know precisely what type of conversation I'm having : a futile one.
Ask anyone who doesn't play D&D what it would mean if you said "rats, I missed the orc with my sword. My sword damages the orc for 5 hit points"
It's even there in the terms, for x-sake : HIT points. Hint : they are points that are taken away when hits are made.
Case closed.