Jan van Leyden
Adventurer
Truth is not subjective, statements can be proven false, you know. "I swing my sword and miss, and my sword damages my target" is a false statement. Nothing you can say or do will change that. Nothing anyone here can will change that.
Hit, miss, damage, swords, none of those are game concepts. They are familiar to anyone off the street
Gary Gygax in Dungeon Masters Guide, Revised Edition - December 1979, page 82 under the heading Hit Points, discussing the reason for increasing hit pionts when advancing in levels: "Why then the increase in hit points? Because these reflect boith the actual physical ability of the character to withstand damage and a commensurate increase in such areas as skill in combat [...] the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protections."
Damage in D&D never meant physical harm in a sense "anyone off the street" would use the term.