But who
wouldn't choose to hit all the time if they could do so?[/QUOTE [MENTION=2525]Mistwell[/MENTION] already answered this.
Here is a mathematical take: assuming a 60% hit ratio (which is what 4e aims for), which means that you miss 2/3 as often as you hit, STR on a miss is statistically equivalent to 2*STR/3 as a damage bonus. With 16 STR, that's +2 to damage. With 20 STR, that's +3.
The ability is strongest, I think, at low levels against goblins, kobolds and the like. But even then protection is not bad either, because you can keep the party mage alive with that and then let the mage auto-kill the fodder, plus do other useful stuff down the track too.
I don't know that I ever tried to argue it was not a choice to include this power in the game or for a player to include this ability in their character's abilities. I just don't think its a good choice to include it in the game, because it does inherently have playstyle implications. It is the sort of ability that reduces playstyle choices rather than broadens them.
I don't really understand how it reduces playstyle choices. If you would be happy with the game in all respects but for this one class feature, you just don't take the feature!
There's also an implication in your comment that taking it out does not narrow playstyle choices. Whereas of course it does!
What a great idea! Next time the whole fighter vs. wizards debate comes around, I am just going to tell people that "Pemerton doesn't see why you can't just ignore it. Suppose the rules were published without this spell, and you went about using them in a truly satisfactory manner. How does it change all the other spells, and their truly satisfactory nature, to also include this as an optional spell?"
Right. If the issue was about Wish, or Evard's, that would be good advice.
A comparison using 4e: I don't use Martial Practices in my game, basically because I think they unduly narrow the default scope of skills. That's not a big deal - it's ignoring one subsystem in an optional book.
But the idea that you could play 4e ignoring healing surges would be a completely different proposition - almost nonsenical.
You're reacting to this ability, it seems to me, as if it was 13th Age, where everyone gets it. But it's just one class feature that you can ignore. It wold be like ignoring "Persistent Spell" in 3E.
To put it another way - what do
you think an optional module is going to look like, if not this?
Damage on a miss is apparently important to some people, because of their playstyle. But what that style is, or why this one small-niche mechanic is essential to it, is at the moment a mystery.
<snip>
If someone says their playstyle requires damage on a miss because someone took that ability and liked it, that doesn't mean much of anything.
I just think people should stop throwing the playstyle argument around any time they have no rational case to make.
The playstyle is not that mysterious. It's one in which a player can choose a fiat option to play a relentless dreadnought of a fighter.
Mystery dispelled!