Oy, I regret buying the few PF minis I did - I almost bought a whole case of the Rise of the Runelords miniatures (as I was running a group through it) - glad I did not.
I want WotC to be the stewards because we're not screwed if they mess it up. They have the resources to try again. Paizo does not. In fact, no one else does. Paizo is a great company, and does a lot of good work (I tend to agree that their mechanics have...issues to put it nicely. Most PF players just have gotten used to ignoring them completely. But they do have quite a bit of good ideas, and 3E is favored by players who prefer simulation over balance, so I wonder whether the lack of balance in many cases is a feature, not a bug) on adventures and accessories. But if they miss the mark on PF 2? There goes your game. The industry takes a massive downturn.
Also, PF is aiming for the "we're already gamers" crowd. The game is aimed at players who know what they're doing, or are being cajoled by friends & family who already know how to play. PF is a terrible game to give to someone who is completely new to tabletop games. That core book, while awesome for its' fan base and intended audience, would make any brand new to RPG player go pale. Even the beginner box is intended to be used by folks who already play TT RPGs to introduce the game to a family member / friend.
Only a large company like WotC has the ability to take a risk ala Next which goes "OK, we need to start developing the next generation of TT players, and they can't just be the kids of the old players." I'm not sure PF is really intended to do that. Nor should they necessarily; they have their market and they should be trying to do what is best for that market. (Ala, people like me).
I want WotC to be the stewards because we're not screwed if they mess it up. They have the resources to try again. Paizo does not. In fact, no one else does. Paizo is a great company, and does a lot of good work (I tend to agree that their mechanics have...issues to put it nicely. Most PF players just have gotten used to ignoring them completely. But they do have quite a bit of good ideas, and 3E is favored by players who prefer simulation over balance, so I wonder whether the lack of balance in many cases is a feature, not a bug) on adventures and accessories. But if they miss the mark on PF 2? There goes your game. The industry takes a massive downturn.
Also, PF is aiming for the "we're already gamers" crowd. The game is aimed at players who know what they're doing, or are being cajoled by friends & family who already know how to play. PF is a terrible game to give to someone who is completely new to tabletop games. That core book, while awesome for its' fan base and intended audience, would make any brand new to RPG player go pale. Even the beginner box is intended to be used by folks who already play TT RPGs to introduce the game to a family member / friend.
Only a large company like WotC has the ability to take a risk ala Next which goes "OK, we need to start developing the next generation of TT players, and they can't just be the kids of the old players." I'm not sure PF is really intended to do that. Nor should they necessarily; they have their market and they should be trying to do what is best for that market. (Ala, people like me).