See, the problem is that Sour Grapes is precisely what created Pathfinder in the first place. I was there in the lobby of the hotel at D&D Experience when Jason was on the phone with people back at Paizo after having tried 4e D&D for the first time. I was just going to grab some food but I recognized him due to my experience with Living Greyhawk and stopped for a second to see what he was up to. I didn't mean to overhear, but the conversation was pretty much about how he didn't like 4e at all. I was extremely disappointed as I was a beta tester of 4e, already recruited to be an admin for Living Forgotten Realms, was at the convention running 4e before it even came out for people. I was really hoping that Jason might be getting back in to help us steward in a new campaign and edition. I stopped dead in my tracks when I heard and was curious about his whole opinion.
He proceeded to basically say that after one session of 4e, he hated everything about it and had no idea what they should do about that. I walked away disappointed that the game I was looking forward to was being trashed by someone I looked up to....especially after apparently so little experience with it. The books weren't even out and he was writing it off.
A couple of days later when Paizo announced that they were creating a whole new game that was based off the rules to 3.5e but with some houserules to fix the problems they had with it...I realized that I might have overheard what was basically the moment that Paizo decided to go ahead with their plans.
It seems to me that the entire impetus for Pathfinder was a snap decision over one bad play experience.
I don't disagree with this. It is true, from a certain point of view.
I wouldn't say "snap decision" so much as "forced to make a last minute decision". WotC didn't really leave Paizo much choice, not having the licence ready and not letting them test the game. So instead Paizo had to spend company funds to send someone across
the country to play at a convention, all because WotC didn't want to send someone across
town with the rules and an NDA to get Paizo on board.
Things might have gone very different had Paizo sent a different staff member, someone whose play style was more in line with 4e.
Still, it wasn't a decision made in a vacuum. Many of their fans were uncertain of 4e and wanted Paizo to stick with 3e. Again, had WotC done a better job of winning people over there might have been fewer people pushing Paizo to stick with 3e.
I personally believe that Pathfinder has caused way more damage to the hobby than anything else. In the past, when a new edition came out there were basically 4 choices: Continue playing with outdated rules out of principle, switch to a new game system, ride the wave of people switching to the new edition while ignoring the stuff about it you didn't like, or stop playing altogether. Paizo added a 5th option: Continue playing the same edition but with a different name and company with new books coming out.
In the past every option except riding the wave forward was a bad one. Stick with the same edition and wind up with no one to play with, switch to a lesser popular system and have the same problem, stop playing and you don't get to play at all.
I can't say I agree with this. Many, many gamers didn't upgrade from 1e to 2e. While it became harder to find groups it was not impossible. Especially with the internet. And, really, many gamers already had groups so it wasn't a matter of finding players so much as maintaining players.
It's the publisher's job to make people WANT to play their game. They can't just count on people playing because there's no other option. If a game publisher cannot convince people to play than another game publisher will win people over, like White Wolf was doing while TSR was imploding. That's capitalism at work.
Bigby's invisible hand. Even without another option I think 4e would not have done well. It might have taken longer to collapse but it would have still ended.
Most people who didn't like 3e still switched to it...because there were no other good options. And eventually they grew to like it.
The problem with the switch to 4e is that no one had time to get used to it. Even before the game came out there was the option to bypass it entirely created by a well known company who pretty much said "We hate 4e so much that we can't support it in good conscience." Which, I believe, led to the situation we have now.
Stockholm Syndrom isn't a great way to keep people buying your product.
And 4e had a full year to win people over before Pathfinder was really in stores. The Alpha playtest saw very limited release. And, really, for many 3e players at the time the reaction to Pathfinder could have been summarized as "I already bought the 3e rules twice, why do I want them a third time?"
And back in 2007, Paizo was not nearly as well known. I was vaguely aware of them as the
Dragon and
Dungeon company, but mostly after the news of the licence being lost.
And I don't recall them saying anything like "We hate 4e so much that we can't support it in good conscience." I suppose I could check the archive of their website.
WotC had every opportunity to win people over to 4e. Instead, people stuck with 3e until they slowly heard about this company that was producing updated 3e products. And they slowly started switching.
At the end of the day, WotC dropped the ball and was unable to win people over. People like me tried 4e and played for a year but eventually decided I liked 3e more and swapped back.