Imaro
Legend
Evasion and uncanny dodge have nothing to do with melee combat, I'd point out. They allow you to avoid area of effect attacks. Improved Feint allowed you to make an opponent flat footed, which allowed you to hit him better, but, did nothing to protect you. So, we've got Dodge and mobility. Not a whole lot of modeling going on here. +1 AC vs a single target and +4 AC against AOO's.
I'm realizing you've switched goalposts since your original statement was incorrect... So that now you get to decide the level of modeling and whether it's "a whole lot"... your initial statement was that the earlier editions did not model it... apparently they do in some ways... and "graceful dodger" doesn't have to just apply to melee combat it can apply to other types of attacks as well, if the mechanical support is there for the player to choose it. Also, let's not forget there are more examples in the tons of sourcebooks for 3.5 but I don't have the time nor inclination to scour them all. I proved my point some editions do model it.
Yup. Which is exactly my point. The rules never modeled a graceful dodger particularly well. You got extra hit points for gaining levels. But, for some reason, your defenses never went up. Only your HP. You never became harder to hit, no matter what level you were. But, you sure can take a lot more hits when you're higher level.
That's wrong increase Dex, pick the right feats, etc. in certain editions and your AC goes up... you get harder to hit. I don't think there's any question about that. But again you've fallen back to a subjective argument which I have no interest in because there is no way to judge whether something is modeled well or not in an rpg... I say it is, you say it isn't... it all rests on the individual player and whether it does it for them or not.
Oh, please. Hrm, at best, in 3e, I've gained a +1 Str in ten levels. And how does a higher jump check translate to making me physically resist damage better? You're telling me that a 10th level character goes from being a bit tougher than a normal human to able to take blows that would outright kill a grizzly bear because he's undergone physical changes that would make him tougher than a bear?
You're seriously going to suggest that?
That's strange because you should have gotten a +1 at 4th level and another at 8th level then again at 12th level oh and again at 16th level and finally another at 20th level... so a possible increase of +5 and you're saying that's not a difference or the attribute changing?? What is it then?
Ah, I see again we've gone subjective and put words in my mouth. you claimed...
Physically, there is nothing to differentiate my 1st level fighter with 10 HP and my 10th level fighter with 100 HP. Side by side, they are identical.
Everything I've posted proves this statement wrong so now you want to get into the minutiae of it all, not interested. I'll say this, just as hit points have never been defined as pure meat or pure toughness... they were never defined as pure dodging, however the fact that they are based off Con as opposed to Dex seems to make your "pure dodging blows" definition an outlier at best.
That aside... so now were getting into the subjective judgement area... where before it was that these things didn't happen. Now, you don't feel they represent stuff well enough for you, that's your pejorative, but don't claim these things didn't take place because they don't meet Hussar's arbitrary level at which they are accepted. The fact is these tings change.