Mistwell
Crusty Old Meatwad
Wait so your point is that if you set up the perfect situation for a weapon not to miss... it never misses... What?? Ok if I have a fighter who has a +8 attack bonus and I attack a helpless foe who has an AC of 10 with Dex adjustment of +3... I can never miss!! Why doesn't anyone have a problem with this but everyone has a problem with the GWF being able to do auto-damage?? Aren't they the same thing...![]()
Yes for almost any attack if you can dictate the specifics of the scenario in question you can create one where it won't ever miss... but what's the point of stating the obvious?
The rule is the splash weapon lands in a spot determined by a "count [of] a number of squares" equal to the "range increment of the throw", not "the range increment of the weapon". A throw of a splash weapon has one to five range increments (as opposed to something like a bow, which has ten). A throw in a range of anything up to ten feet for alchemist fire is one range increment (so one square on a miss), a throw of ten to twenty is two range increments (so two squares on a miss), and so on.
So again, if a fighter with GWF attacks a creature within 5' and misses, they do their strength damage to the creature. If a fighter with alchemist fire attacks a creature within 5' and misses, they do 1 point of fire damage to the creature.
Both have drawbacks.
The GWF has a drawback of having chosen an option which is weaker than the alternatives, and which grows ever-weaker as they gain levels, while other fighters have an option which grows ever-stronger as they gain levels. That's a meaningful drawback.
The alchemist fire thrower has a drawback of paying for the resource (though the resource grows ever-cheaper on a relative basis as he gains levels), and it may strike them as well if they miss and roll a 1, 2, or 8 on an 8 sided die. That's a meaningful drawback.
It's a fair analogy.