Ahnehnois
First Post
Not really. I read a very broad adjective used to describe a character, that you've very tenuously tried to tie to the mechanic under discussion. The same rationale would be a better argument for why all fighters should have fast healing 10, or for that matter why they should just be immune to damage (then they'd really be "relentless", wouldn't they?).I take it that my answer in the post immediately above yours does not count as a "substantive" one.
If, outside of the context of this thread, a player tells me they want to make a fighter who is a "relentless dreadnought" the concept of damage on a miss would not occur to me. After reading this thread, it still wouldn't. If anything, I'd look to some very conventional defensive abilities that actually do relate to the concept of relentlessness. The fighter somehow having the ability to drain the opponent's health without "hitting" in the common language sense of the word, an ability that in fact works only when the fighter misses (his damage on a hit is still the same after selecting this ability as it was before), is simply nonsense. Other than you having put the two ideas in the same sentence, I see no connection between them.