One thing I take away from all this is that if it must be in the game, "damage on a miss" should be a feat rather than a fighter build option. Putting it in the GWF is bad all around. For those opposed, it means you lose access to the offensive GWF specialty (and come on, GWF is by nature offensive, if you wanted to play a defensive fighter you'd use a shield). For those in favor, it means you're confined to playing a GWF! If you want to play a dual-wielding swashbuckler type whose shtick is "I never miss," too bad.
If such abilities were confined to feats, they would be easier to exclude at tables that don't want them, and more widely available at tables that do.
If such abilities were confined to feats, they would be easier to exclude at tables that don't want them, and more widely available at tables that do.
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