Perhaps a lack of understanding of the two axis model could be a reason one would not like alignment?
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To the real world, consider "nanny states" and "libertarians". Heirachical models versus independent action. A leader or a team of equals.
You may have missed my point.
When (say) libertarians and liberals argue, that don't hold one axis constant - good vs evil - and debate the other one - law vs chaos. They simply present reasons for thinking that the other's account of what is good or bad is in fact wrong. (Eg Nozick in Anarchy, State and Utopia argues that Rawls's claims about what justice requires are flawed.)
Real life moral debate does not exhibit the "two axis" phenomenon. Applying the two axes in D&D produces the relativism that was evident in your earlier post: namely, that it is meant to be true at one and the same time that A and B both agree on what is good, yet disagree on what behaviour is proper. As a sentence in ordinary English, that makes no sense.
And D&D does not provide a "definition" of good that alleviates the problem because it's "definition" of good simply appeals to further terms that exhibit the same phenomenon: for instance, it is meant to be true that A and B both agree that certain behaviour is altruistic (because both agree it is good) yet they disagree on whether that behaviour is proper (because one is LG and the other CG). That makes no sense. In the real world, such people are disagreeing over what counts as altruism, and hence over whether the other is really acting altruistically, because they have differenct accounts of what sorts of interests people have. (As, for instance, Rawls and Nozick do.)
You provided a quote saying "this is the relevant passage". I read that passage and made my interpretations. Then you come back and say "Oh, that's a huge change to my backstory". I thought you were opposed to "hidden backstory".
First, you did not come up with an interpretatin in discussion with me, or anyone else, about playing the game. You confected an interpretation to try and score a point on an internet message board.
Secondly, the backstory in question is hardly hidden. It's completely out in the open! If this were actually a discussion about a character pitch, we're discussing the backstory as part of the pitch. Where's the concealment?
So was your extensive discussion some time back about a character whose belief was that he was rightful heir to the throne (fact of parentage and background) not consistent with BW?
You are confusing an interpretation that you and [MENTION=4937]Celebrim[/MENTION] imputed to me with what I said at the time. As I said at the time, the belief "I am the rightful ruler of this land" was not intended as a factual belief about bloodlines. It was intended as a moral conviction about entitlement. (Which may or may not be backed up by some backstory about bloodlines - is the PC playing Aragorn or a peasant rebel? Burning Wheel has mechanical and story scope for either.) When I say that we will find out in play whether or not its true that you are the rightful ruler, I'm not talking about genealogy. I'm talking about Conan proving he's the rightful king of Aquilonia by treading the thrones of the earth beneath his sandalled feat!
A comparable example belief in the Revised Character Burner is "I shall rule this town from the Black Wizard's tower." The player doesn't have to discover, in play, whether or not that tower exists: it is established as part of the backstory. Nor is the belief a prediction (like a meteorological forecast). It is a statement of intent and desire.
So I'm back to months and levels of play before we discover that the character who claims to derive all of his abilities from his devotion to a specific moral code, being rewarded with these abilities by the deity which supports that code, is not actually following that deity's code.
I don't understand this. Your character is a paladin of the Raven Queen. His/her power comes from the Raven Queen. Where is the doubt?
I've lost track of your purpose. Are you curious as to how I run my game? Are you trying to prove that my game would be better if I used mechanical alignment? Are you trying to prove that I am mistaken in thinking that I don't use mechanical alignment?
Do you think it's relevant to understanding my game that the player of one of the paladins (the fighter/priest who serves Moradin) regards the Raven Queen devotees in the party as a necessary evil? Or that the paladin of the Raven Queen regards that dwarf as a simpleton who doesn't understand the real significance of life and death, and therefore is good for nothing but pointing at foes that need to be defeated? For me, these interactions between players (and their PCs) on the basis of such judgements are at the heart of play. They can take place without any overlay of alignment judgements. And alignment judgements would impede them. (For instance, at least one of the characters would turn out not to be acting and judging well, though each believes that he is. So the debate, and concomitant dramatic tension, would be shut down rather than further developed.)