Sadras
Legend
Simple or simplistic?
I'm having a senior moment, what would be the difference in context for the word usage in my sentence?
If Goodness is not absolute, if different cultures might disagree as to whether an individual was good, then how is one supposed to adjudicate the effects of spells like Unholy Word or Protection from Good? And since 2nd edition defines Evil as the antithesis of Good and subject to interpretation across cultures as well, we have the same problem with the more conventional versions of those spells. So, lets imagine a case of cultural differences where an npc which considers itself good would be considered by you to be evil - does your Holy Word blast them
What if you didn't know anything about the npc, didn't even know that they were there? Say you cast Holy Word at some mindflayer not knowing that within the area of effect, unseen by you, was a bound prisoner (the npc) that the mindflayer was saving for a midnight snack. I balk at the notion of a spell which, in an instant, could rifle through the npc's mind to assess both everything they have ever done as well as the tenets of their personal philosophy and then compare these to the standards of the caster to decide whether the npc is someone that the caster would not approve of and would want smote. That's asking a bit much, even for magic.
I suspect the first counter argument to the situation where two cultures each think themselves good and the other evil will be that one actually is good while the other only *thinks* it is good but is in fact evil. This approach has its problems though. What happens when members of that evil culture make use of alignment detecting/effecting spells? Would they not, upon any kind of self introspection, find their own self contradiction? Or do we have the full Gygax/Orwellian thing were they actually define "Good" as bad and "Evil" as good and run around proclaiming things like "we shall deliver this land from the tyranny of Good and bring to it the beneficence of Evil"? Or do they somehow, by accident or whatever, just have it all backwards and whenever they cast Detect Evil they're really casting the reversed version Detect Good, but just don't realize it?
This is very simple or should I say simplistic? The Detect Evil and the Holy Word are channeled by presumably an agent of a Deity, the agent of course being a cleric, paladin..etc The concepts of evil and good are then measured up against the code/ethics of the source of the divine power. If the targets of the divine power are in antithesis to the deity, for instance the deity is "good" and the targets are "evil" according to the deity - then I would adjudicate Detect Evil and Holy Word would work, but that' just my opinion.
One could also base it on current intent as stipulated in 2e (page 199 PHB) "might radiate good or evil if intent upon appropriate actions"
Frankly, I see no reason to get all philosophical on the issue. At this point I would like to ask do you request this level of detail from hit points or do you only seek to analyse alignment thus?
I've attempted to answer the thread's basic question, with regards to the crunchy bits, to show that they do not improve the gaming experience. They can limit the type and style of campaign that can be played.
I have failed to see where you have proven any of the above, if anything you have proven the opposite with your above examples as now I see additional uses which you have highlighted for the alignment spell mechanics within my campaign.
There's also the problem of there being many different interpretations of how alignment should work.
Do not see it that way, I tend to view it as a feature in the same instance how magic works differently in different settings.
That the description of alignment has changed from version to version I think proves that.
Well, the ENTIRE game has evolved as well and will keep on changing. Assuredly Gygax was no god, was not infallible and definitely did not have all the answers. The players too have evolved.
Even within one version of the system I think there is still legitimate debate over, for example, whether ethos alone can set ones alignment or whether it is actions that truly matter.
Actions certainly matter for PCs since it is a roleplaying game. I'm sure there was a contingent of Drizzt fans who wanted to roleplay a good Drow, ethos alignment mattered a big zero! Ethos alignment is utilised as a backdrop for setting purposes usually: Drow = Evil, Gold Dragons = Good. Its the mythology of the game. I fail to see the confusion. Certainly I have not seen any threads in Enworld regarding the great debate of whether Trolls have been terribly stereotyped as evil in D&D or whether why Kender do not end up in the abyss once they die.
Remove those mechanics and you remove opportunities for disputes over alignment to create conflict among the participants.
Perhaps in your previous games you suffered from alignment disputes, not mine.
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