Ahhhh, the old alignment discussion.
Well I wish for a return of the alignment mechanics.
Well I wish for a return of the alignment mechanics.
But, it would be like two DM's roleplaying Darth Vader, where one proclaims him a force of good and righteousness in the universe and the other a force of darkness and evil and they are both right by the rules of the game.
This can easily be understood as you wanting to limit DMs' backstories for their settings to the "One True Way". Do you want every DM to play Darth Vader/[Insert Deity here] the same way?
I for one was happy to see DnD return to its roots in largely rejecting the later addition of nine point alignments.
I don't think we're disagreeing, are we - in play we discover that something wasn't a scene-ender after all.Is it though? Fate basically says the scene ends when your players are no longer interested in the scene or their goals have been achieved... my players continuously surprise me with what they come up with and thus I don't think it's easy for a GM to claim something is an automatic scene ender
In my view, perhaps - because the player is free to repudiate the views of those beings without having to repudiate or adopt any particular moral label. Also, at least as I have seen those sorts of "lords of X" used, it remains an open question whether they are really exemplars of X (perhas the lord of entropy can be tricked, for instance, into helping the cause of order).Would calling the acts acceptable/unacceptable to the lords of light/dark/entropy/far realms/consistancy/stasis make it less odious at the table (although not necessarily making it more useful)?
This sort of approach leaves me uncertain as to what the role of alignment is, other than perhaps to group certain like-minded teams. But in that case a paladin probably wouldn't accidentally change teams, would s/he?Under this final system, a person's alignment goes with wherever they seem to fit best on that survey (well our best guess of where they would go anyway, since we don't have it or the results). A lot of actions are probably represented in several squares and probably depend on the motivation and consequences. In practice (ok the general gist, not the exact story), this seems like it removes almost all of the cases that would lead to someone at the table being called evil. A lot of folk find themselves non-good though, so an alternative less-loaded labeling system might still be preferred.
I'm not sure. What value is in play that falls outside the scope of aignment classifications?Does "When do the ends justify the means?" work under this last set-up?
I'm assuming they want to change part of the backstory. That's would we'd talk about.I am totally lost now. Given the first and second snippet... what is there to talk about with the player?
One of them was an invoker with Vecna as one of his gods. The extent of his devotion is a bit uncertain (he also serves the Raven Queen and Ioun, both of whom are opposed to Vecna), but when I ruled that he took psychic damage from handling a mysterious but known-to-be-powerful magic sword, he didn't complain: he worked out staight away that it must be the Sword of Kas!If one of the returners was a Cleric of Vecna, would having Vecna strip them of their divinely given gifts until they atoned be something that you would have considered?
I don't see how they don't, when the words are words taken from that vocabulary and defined, in AD&D and in 3E, by reference to real world values and moral requirements.Are certain spells, acts, states of being, etc., deemed by the game setting to be “good” or “evil”? If they are, then it does not matter what the player, GM, PC or NPC thinks - these are defined by the game cosmology. Real world ethics don’t enter into the picture
Where is the inconsistency? Judging that the Raven Queen hates undead and necromancers, and hence can't be honoured by raising undead, isn't a moral judgement, anymore than the judgement that you can't honour Imix by spreading the polar ice caps.When you first tell me “I do not judge the characters’ morality – that is for them alone” and then tell me “If you want to play a character who believes the Undead are OK, why would you pick a follower of the Raven Queen”, I see a significant inconsistency.
You could. But I don't see any way of adjudicating whether or not someone is playing their PC as LG without making moral judgements - or alternatively doing it [MENTION=85555]Bedrockgames[/MENTION]'s way, of making the player conform to the GM's conception of LG.I could just as easily say “If you did not want to play an LG character, why did you choose to play a Paladin?”
As I noted upthread, when I talk about the play experience I am not talking about the story.The exact same result you seem to consider an example of the pinnacle of Role Playing could occur just as easily in a game with alignments.
Where is the dilemma? You just don't gamble, or you kill the ogres.If the Samurai’s order is sworn to slay Ogres on sight, or simply sworn never to gamble, there’s a Lawfulness issue here. But from the facts you provided, I don’t see any alignment issue (which would be a synonym, under alignment rules, for a moral dilemma).
The rules for adjudicating a paldin require me to judge, of every action taken, whether or not it is evil, or lawful.The GM is in no way required to judge whether the Samurai dicing with the Ogres was Good, Evil, Lawful or Chaotic.
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I agree that, if by adding alignment, you will feel obliged to classify every action along the Law/Chaos and Good/Evil axis, agonizing over each such decision, lying awake at night trying to assess whether choosing mutton over fish at the Inn should cause an alignment change, then I agree alignment would detract from your game.
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you would be trapped in an endless cycle of ascribing a moral and ethical compartment to every action within the game which would prevent you enjoying it.
I take, it, then, that you regard the events and decisions I referred to upthread as in much the same ballpark as tying a shoelace or eating breakfast.there is no need to ascribe a moral context to tying my shoe, eating breakfast or a myriad of other more significant acts carried out in game
Those terms are not part of the game vocabulary, no. Nor are such terms as ". . . is a nice guy", ". . . really pissed us off", etc. They're part of the vocabulary in which judgements are expressed in the course of playing the game.You now seem to have moved right to a polar extreme of removing “good” and “evil” from the game vocabulary entirely, which eliminates the classic fantasy trope of Good versus Evil.
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Are the words good, evil, lawful and chaotic banned from your game? You seem to shift from a hard and fast alignment terminology usage to any form of evaluation at all.
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The words “good” and “evil” crop up a lot, in my experience, in games lacking mechanical alignment.
You are running together two different things here. I had her change her mind. I didn't have to decide whether or not it remains true of her that she's a resolute defender.Seems to me that you had to set the DC the players had to meet in order to persuade the Angel to abandon her post and allow herself to be killed to further the PC’s agenda. A sufficient roll on the player’s skill check, therefore, would be the circumstances under which the Angel would change its views.
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Clearly, you DID interpret the circumstances under which her views could be changed.
If the GM tells me that the table is 21 feet around and 7 feet across, it follows that the value of pi is 3, I guess. Maybe you can make sense of that. I can't.If needless suffering cannot be good (a proposition I can certainly agree with), and
Deity X is defined to be completely, uncompromisingly Good (which is not automatically the case – Good encompasses a spectrum; as well, Law and Chaos can temper it in many instances), and
Deity X permits certain suffering to continue,
Then it logically follows that this suffering cannot, in fact, be needless. There must be a reason, albeit one I as the character do not understand.
OK. Why not?Having a person behave in character is not, in my view, a straightjacket.
You haven't actually told me of any benefit that might be provided (unlike other posters, who have). I'm still waiting to hear.Perhaps it’s the old adage For those who understand, no explanation is needed. To those who do not understand, no explanation is possible. I’m sorry you and Hussar, among others, have had such poor experiences with bad use of alignment rules that you are blinded to any possible benefit they might provide if implemented more reasonably, if not skillfully.
But in that case a paladin probably wouldn't accidentally change teams, would s/he?
I'm not sure. What value is in play that falls outside the scope of aignment classifications?
I'm assuming they want to change part of the backstory. That's would we'd talk about.
One of them was an invoker with Vecna as one of his gods.
You could. But I don't see any way of adjudicating whether or not someone is playing their PC as LG without making moral judgements - or alternatively doing it @Bedrockgames's way, of making the player conform to the GM's conception of LG.