Bingo. You have decided that execution is not a good act. And, taken a step further a paladin who executes someone is committing an evil act.
Which nicely highlights one of the primary issues with alignment. One of the most common actions of a paladin (and let's not forget it's Smite evil, not Give evil a good talking to) is actually evil by the definitions of evil and good in the rules.
As others have noted “Not Good” is not necessarily “Evil”. Actions cannot be taken out of context. Let’s once again look at the rules:
[h=3]
SRD said:
Good Vs. Evil[/h]Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Being good or evil can be a conscious choice. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good-evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.
Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly
vipers and
tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.
It seems clear that killing is not a good act. Taken cavalierly, it is an evil act, as evil creatures lack compassion, kill for convenience or sport, etc.
OK, so if we are executing people because they get in the way, and killing them is more convenient than keeping them alive, that seems pretty Evil. A Good person who acknowledges the necessity of taking a life would still, IMO, respect “the dignity of sentient beings” and would wish this unpleasant act, however necessary, to be completed as painlessly as possible. He will not condone torture, for example.
Now, why is the victim to be execute? Because he has killed others? In taking his life (a non-innocent life), we protect other innocents from future danger? Protection of the innocent is consistent with the ideals of Good and taking a life is inconsistent, so there are elements of both good and evil in this action. An action with blended Good and Evil seems to me to fall into Neutral territory.
We also have to assess the rule within the context of the game. The game in general accepts heroes meting out death and violence. The Paladin specifically is a soldier against evil. Given that, it seems that the typical D&D cosmology must accept that violence, even lethal violence, is often not evil. Now, we could pay Saturday Morning Cartoon D&D (He-Man; Thundercats), moving both Killing and Violence much further down the good/evil axis. But that is not, at least IME, a typical D&D setting.
If execution is not a Good act -- and there is certainly strong evidence in that it does not place an emphasis on preserving life -- it doesn't make it Evil. Execution as punishment for crimes heinous to justify societal outrage is probably a Neutral act.
Lethal combat in self-defence probably (as in a lot of GMs will not view it so) is not a Good act either -- it would fall into Neutral. Lethal combat in opposition of Evil or in defence of Good or innocents would be Good.
Note that paladins can commit pretty much as many Neutral acts as they wish so long as their overall alignment remains LG.
Nor do I. According to Gary Gygax they do, however, as Gygax defines "good" in terms of universal human rights.
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st century morality also addresses human rights. We still have prisons, we still have poverty, we still have war and we still, in some states have capital punishment, while in many others there are supporters of its return.
Perhaps you misunderstood the post to which you replied.
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N'raac asserted, as if no argument were required, that capital punishment is obviously not good because it involves disrespect for life. I denied that. As part of my denial I pointed out that some major theorists of the right to life have regarded capital punishment as permissible and even mandatory. You seem to be agreeing with me that, at least within the context of D&D, it is not the case that capital punishment is obviously non-good.
Perhaps you misunderstand the relevance of ethical philosophy to a role playing game.
To be quite clear, I do not believe that the philosophy of ethics is any more than remotely relevant to the discussion of D&D game rules. The D&D definitions of Good and Evil are contained in the rule books. I am citing 3e as it is the most recent iteration of the 9 alignment grid, and as it is readily available online.
It does not matter whether Descarte, Kant, Locke, Socrates, Plato, etc. would agree or disagree, until and unless they become writers at WoTC and define the alignment rules. I see that as extremely unlikely, even if they were alive, as they would write a boring, disjointed, unwieldy, excessively lengthy discussion. [For similar reasons, the prospects of this thread becoming game rules is similarly remote.] I suspect I would not buy that edition.
In the context of D&D, Good acts are those acts consistent with the tenets of Good. Execution does not demonstrate implies altruism, respect for life, or a concern for the dignity of sentient beings, nor involve personal sacrifices to help others. It does lean towards evil, as evil implies killing others, so it is treading on dangerous ground. How is the victim to be executed? Within the obvious constraint, we should maintain respect for the dignity of all, even the prisoner. Gladitorial bloodsport or deliberate torture move us further from the ideals of good. If it must be done, let it be done quickly, with as little pain as possible, and with the knowledge that we are sacrificing the ideals of Good out of grim necessity.
“Protection of the Innocent” might perhaps hold us from the brink. If the execution serves not even that Good tenet (eg. the victim is no longer any threat to anyone), justifying it as a non-evil act seems even more precarious. Now we have a situation where, perhaps, this is an Evil act within a Good society, but it still carries issues for the Paladin.
Where that protection of the innocent remains, and the execution is lawful, then the Paladin is compromising the ideals of good in the interests of other ideals of good, and living up to the Lawful precepts of his alignment – the greatest good for the greatest number mandates non-good to this smaller few whose actions have caused their sentence of execution.
Would you say that is also possible to interpret it as evil using DnD definitions of alignment?
I believe it incorporates an Evil element, being killing, which requires it be justified as a “necessary evil” which also serves some Good purpose. The Paladin does not get to decide, for example, that spitting on the sidewalk, jaywalking or littering are valid death penalty offenses.
The action must be taken in context.
Typically, IMO, executing a criminal
(lets stick to human before getting messy with other species and the like) would require for the "last rites" to be read so it is not done on the fly with no remorse. There is a sense of gravity for the action about to be committed. It is sacred to take a life. I'm also not convinced this is solely a question of good-evil, in that I find this also questions ones own Lawful nature./quote]
As much as possible, within the circumstances, respecting the dignity of even the person to be executed.
If a crime has been committed with a severity that would warrant capital punishment due to the social structure of that particular setting, to follow that sense of order and meet out that justice, one would need to respect and follow the belief in a lawful system. Think of Eddard Stark executing the Night Watchman who fled the Wall. Neither Stark nor the Nightwatchman was evil but justice demanded for the youngster to be executed.
Generally I term the meeting out of justice as a Lawful Neutral act, completely impartial. If Stark had let the boy go, I would have termed that would have been an act of mercy and therefore Good. If he had tortured or taken enjoyment out of the execution that would have been an evil act.
Here we straddle the line. Does the punishment fit the crime? A LN character should have little difficulty with this – it is the law. Taken in context, is this an action taken to protect the innocent? To some extent, I suppose it is – having the guardians of those sleeping citizens fail to carry out their duty places those innocent citizens at risk.
This seems like the toughest dilemma presented in this thread, Sadras. I think it would mandate a careful look at the setting morality. In my Saturday Morning Cartoon Campaign, clearly this would be an evil act. In a gritty game seeking at least some medieval realism, it seems it could be a neutral act. In a Shining Knights D&D morality game, we may be back to an Evil act.
For a case this much on the edge, I would want a discussion of the type of game we want to be playing, and we would hopefully have a group consensus as to the appropriate classification of the act, which could be Evil or Neutral depending on the game.
Now, this brings us back to the disagreement of the Paladin with the Cosmological Forces. Let us assume consensus is that this is an Evil act. The Paladin proceeds anyway, and loses his Paladinhood. How can the character react?
It is perfectly reasonable for him to conclude that the standard set by those Cosmological Forces is simply unrealistic given the realities of life. Respect for life is all fine in theory, but we must live in the real world, and in the real world sacrifices must be made. “While the death of the watchman is regrettable, it was necessary, and I would take the same action again. There is no room for the ideals of the Paladin in this situation.”
What I would find truly problematic would be a GM who considers it appropriate to throw this to the players as a no-win situation (that is, there is no viable option other than the execution, and I will take away your Paladinhood if the execution proceeds). The tone of the campaign is set by the GM - if it's to be a Shining Knights game, then choices consistent with such a morality must not be a sentence of failure or death to the PCs. If it's a Saturday Morning Cartoon game, it must be possible to resolve problems without violence.
I'm always amazed how GM's complain that players fail to play in-genre when their games are structured to punish in-genre play.