Stormonu
NeoGrognard
I think the best long-term support the company can give is to keep the core rules in print. Everything beyond that is gravy. I do sort of wish that WotC had clung to the idea of an "evergreen" ruleset, though I wouldn't have been particularly happy if the ruleset had been straight 4E.
I somewhat like Paizo's scheme in that one of their big focuses is the Adventure Path. Though it's been getting a little touchy with the integration of their supplement books into the AP line, I like the core of the idea - make available a base set of rules, throw out a not-required supplement every so often to add a bit of new life to the game, but focus on making the line "living" by pumping out a series of adventures to give folks a reason to keep buying product. Unfortunately, looking through the likes of the Reign of Winter AP, they seem to be losing sight of making the APs themselves the focus, and not their rulebook supplements.
However, I remember one of the reasons I had migrated away from AD&D 2E to Vampire was that the D&D game was feeling long in the tooth - and having a ruleset that felt like it was stuck in the stone age. Sticking to an aging ruleset has its drawbacks, especially when you start running into bloat or the "been there, done that" feel that can set in with players that have become too familiar with a ruleset.
I somewhat like Paizo's scheme in that one of their big focuses is the Adventure Path. Though it's been getting a little touchy with the integration of their supplement books into the AP line, I like the core of the idea - make available a base set of rules, throw out a not-required supplement every so often to add a bit of new life to the game, but focus on making the line "living" by pumping out a series of adventures to give folks a reason to keep buying product. Unfortunately, looking through the likes of the Reign of Winter AP, they seem to be losing sight of making the APs themselves the focus, and not their rulebook supplements.
However, I remember one of the reasons I had migrated away from AD&D 2E to Vampire was that the D&D game was feeling long in the tooth - and having a ruleset that felt like it was stuck in the stone age. Sticking to an aging ruleset has its drawbacks, especially when you start running into bloat or the "been there, done that" feel that can set in with players that have become too familiar with a ruleset.