gamerprinter
Mapper/Publisher
I hate to constantly run back to my published setting, as if to constantly pimp it out of context (I'm not, and feel my setting caters towards this idea of an adult game moreso than other published settings), however, with Kaidan the setting of Japanese horror (PFRPG) the goal has constantly been to present the older, more authentic Japanese folklore and horror tropes that are less familiar to the average non-Asian influenced gamer. Kaidan is intended to be more of an adult setting, expecially with its dark, cosmicly horrific nuances. Because it is based on older Japanese lore, and not the stuff you see in anime movies, it is essentially unfamiliar territory, in many ways alien to how the same concepts are presented in western cultures.
Issues like suicide, social inequality, slavery, racial prejudice, an afterlife that offers no means of spiritual escape are all encountered and woven together into a greater whole, that emulates the fact that ancient Japan was more a police state than a story-book exploration of Asian myth.
An esoteric addition to the setting focuses on the point that if one does not achieve enlightenment (Nirvana) spiritually that forced reincarnation is the spiritual way of things. Because Kaidanese reincarnation involves spiritual possession by the recently dead onto the unsuspecting living, the twist on reincarnation in Kaidan is a very dark concept, darker than any other cultural imaginings of what reincarnation really means.
On the surface, its a typical Japan analog setting, and fits into expected concepts of that which was presented in earlier editions of Oriental Adventures, but unseen layers beneath reveal that Kaidan is far more Ravenloftian, and moreso disturbing than any expectation of fantasy Japan.
One of our one-shot modules, Up from Darkness, really focuses in disturbing choices that isn't revealed until the modules end - a venture into the very dark aspects of Kaidan renincarnation that begins with a mass suicide (with subterfuge isn't revealed until the end of the module).
I, however, cannot claim that because of Kaidan's delving to adult dark fantasy is the reason for its great success, really its got a fanbase, albeight a small one, but I think if more people explore its concepts, the potential for wider reaching success and being attractive to younger players is there, if only more people actually look at it.
Issues like suicide, social inequality, slavery, racial prejudice, an afterlife that offers no means of spiritual escape are all encountered and woven together into a greater whole, that emulates the fact that ancient Japan was more a police state than a story-book exploration of Asian myth.
An esoteric addition to the setting focuses on the point that if one does not achieve enlightenment (Nirvana) spiritually that forced reincarnation is the spiritual way of things. Because Kaidanese reincarnation involves spiritual possession by the recently dead onto the unsuspecting living, the twist on reincarnation in Kaidan is a very dark concept, darker than any other cultural imaginings of what reincarnation really means.
On the surface, its a typical Japan analog setting, and fits into expected concepts of that which was presented in earlier editions of Oriental Adventures, but unseen layers beneath reveal that Kaidan is far more Ravenloftian, and moreso disturbing than any expectation of fantasy Japan.
One of our one-shot modules, Up from Darkness, really focuses in disturbing choices that isn't revealed until the modules end - a venture into the very dark aspects of Kaidan renincarnation that begins with a mass suicide (with subterfuge isn't revealed until the end of the module).
I, however, cannot claim that because of Kaidan's delving to adult dark fantasy is the reason for its great success, really its got a fanbase, albeight a small one, but I think if more people explore its concepts, the potential for wider reaching success and being attractive to younger players is there, if only more people actually look at it.
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